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Erik
Dragon Quest XI S: Echoes of an Elusive Age

Erik

Learn Erik's best abilities and spells in Dragon Quest XI S: Echoes of an Elusive Age, including Half Inch, Falcon Slash, and Critical Claim.

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Learn Erik's best abilities and spells in Dragon Quest XI S: Echoes of an Elusive Age, including Half Inch, Falcon Slash, and Critical Claim.

Walkthrough
  1. 1
    Unlock Half Inch (Guile Tree, 8 Skill Points) first. This allows you to steal common items from enemies, which is essential for crafting materials, though its success rate can be inconsistent.
  2. 2
    Invest in the knife tree, prioritizing Cobra Strike (Knife Abilities, 7 Skill Points, 3 MP) and Victimiser (Knife Abilities, 13 Skill Points, 5 MP) for their poison and paralysis status effects, respectively.
  3. 3
    Transition to the sword tree and unlock Falcon Slash (Guile Abilities, 18 Skill Points, 4 MP). This ability provides two attacks against a single enemy and makes Erik a strong single-target attacker for a significant portion of the game.
  4. 4
    Unlock Dually Deadly (Sword Passive Abilities, 25 Skill Points) in the sword tree, which makes attacks with both weapons equally effective.
  5. 5
    Focus on the Guile Tree to acquire Critical Claim (Guile Abilities, 20 Skill Points, 64 MP) for a guaranteed critical hit.
  6. 6
    Invest in the boomerang tree to unlock Double Down (Boomerang Abilities, 20 Skill Points, 24 MP). This ability deals very high damage to all enemies and may leave them more susceptible to ailments, making dual-wielding boomerangs very effective for clearing groups.
  7. 7
    Consider unlocking Fatal Flash (Sword Abilities, 20 Skill Points, 8 MP) in the swords tree for high single-target damage with a chance of an instant kill.
Tips
  • Erik can use swords, knives, and boomerangs.
  • Erik's spells are useful against bosses as they inflict damage when the enemy acts.
  • The Divide (Guile Abilities, 14 Skill Points, 6 MP) ability, which gives triple effect at the cost of two actions, has a risk-reward mechanic and is rarely beneficial against groups of enemies or bosses that inflict ailments.
  • Boomerangs allow Erik to attack multiple enemies, an ability he otherwise lacks.
  • Twomerang (Boomerang Abilities, 16 Skill Points, 8 MP) is an early boomerang ability that deals double damage to all enemies.
  • The knife ability Assassin's Stab (Knife Abilities, 18 Skill Points, 5 MP) has a small chance of an instant kill.
  • The knife ability HP Hoover (Knife Abilities, 16 Skill Points, 4 MP) damages an enemy and restores HP.
  • The boomerang passive ability Pep-Up Power-Up (Boomerang Passive Abilities, 25 Skill Points) may enhance Erik's abilities.
  • The Guile passive ability Sticky Fingers (Guile Passive Abilities, 14 Skill Points) improves the chance of stealing.

Spells (Erik):

  • Rubblerouser (Level 10, 6 Skill Points): Summons an earth sigil that damages the enemy when they try to act.
  • Evac (Level 12, 0 Skill Points): Teleports you to the start of a dungeon.
  • Cock-a-Doodle-Doo (Level 15, 2 Skill Points): Cures all party members of sleep.
  • Peep (Level 22, 1 Skill Point): Reveals the contents of a chest (gold, an item, or a monster).
  • Boulderbringer (Level 23, 12 Skill Points): Summons an earth sigil that heavily damages the enemy when they try to act.
  • Mountainmover (Level 42, 20 Skill Points): Summons an earth sigil that severely damages the enemy when they try to act.
  • Ridgeraiser (Level 61, 36 Skill Points): Summons an earth sigil that does extreme damage to the enemy when they try to act.

Abilities (Erik):

  • Sword Abilities:
    • Flame Slash (3 Skill Points, 2 MP): Increased fire damage to a single enemy.
    • Sword Stance (7 Skill Points, 2 MP): Greatly increases parry chance.
    • Dragon Slash (10 Skill Points, 2 MP): Heavy damage to dragon enemies.
    • Metal Slash (12 Skill Points, 2 MP): Damages metal-bodied foes.
  • Sword Passive Abilities:
    • Attack +10 (4 Skill Points)
    • Critical chance +2% (6 Skill Points)
    • Attack +20 (10 Skill Points)
    • Attack +25 (14 Skill Points)
    • Attack +30 (16 Skill Points)
  • Knife Abilities:
    • Sleeper Hit (6 Skill Points, 3 MP): Hit sometimes inflicts sleep.
    • Persecutter (9 Skill Points, 5 MP): Hit sleeping or confused enemies for 6x damage.
    • Victimiser (13 Skill Points, 5 MP): Hit poisoned or paralysed enemies for 6x damage.
  • Knife Passive Abilities:
    • Attack +5 (3 Skill Points)
    • Critical chance +2% (4 Skill Points)
    • Dodge chance +3% (14 Skill Points)
    • Critical chance +4% (14 Skill Points)
    • Dual-Wielding (16 Skill Points)
    • Attack +30 (16 Skill Points)
    • Nastier Knives (increased status chance) (20 Skill Points)
  • Boomerang Abilities:
    • Ooze Bruiser (3 Skill Points, 2 MP): Hits all enemies and does additional damage to slimes.
    • Metalicker (7 Skill Points, 3 MP): Hits all enemies; effective against metal-bodied foes.
    • Power Throw (13 Skill Points, 4 MP): Damages all targets.
    • Starburst Throw (18 Skill Points, 10 MP): Medium light damage to all enemies.
  • Boomerang Passive Abilities:
    • Accuracy +5% (4 Skill Points)
    • Attack +5 (6 Skill Points)
    • Accuracy +5% (9 Skill Points)
    • Attack +10 (14 Skill Points)
    • Accuracy +10% (16 Skill Points)
  • Guile Abilities:
    • Dodgy Character (12 Skill Points, 4 MP): Increases evasion chance.
  • Guile Passive Abilities:
    • Deftness +10 (8 Skill Points)
    • Dodge chance +2% (8 Skill Points)
    • Agility +10 (8 Skill Points)
    • Deftness +30 (10 Skill Points)
    • Agility +30 (Surprise) (10 Skill Points)
    • Pep chance +5% (16 Skill Points)

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