Learn the best Hero build in Dragon Quest XI S: Echoes of an Elusive Age, focusing on greatswords and essential skills like Helichopter and Omniheal.
Walkthrough
- 1Start by investing in the Helichopter ability (7 cost, 4 MP) for group damage, a skill useful for most of the game.
- 2Spend an early 3 MP on Flame Slash (3 cost, 2 MP), which is required for the Itemised Kill pep ability.
- 3Acquire Cutting Edge (10 cost, 8 MP) followed by Unbridled Blade (16 cost, 16 MP). While Unbridled Blade uses more MP, its increased damage is crucial for tougher enemies.
- 4Prioritize early Swordmastery abilities like Pep-Up (25 cost, 25 MP) over Gigasmash (25 cost, 16 MP), as Quadraslash (Event, 24 MP) becomes available around the same time.
- 5During the first part of Act 2, when Luminary skills are inaccessible, invest in one-handed sword abilities to unlock Sword Dance (16 cost, 8 MP). This ability offers damage comparable to Unbridled Blade for less MP and is effective against enemies that block attacks.
- 6Once your full skill tree is available, focus on obtaining Omniheal (16 cost, 64 MP) from the Luminary tree. Hero can learn this much earlier than Serena, and it is more beneficial than Zap spells against most enemies.
Tips
- While Hero can use swords and greatswords, greatswords are generally the superior choice until the very end of the game.
- Hero's magical might stat is not high enough to make most spells consistently effective.
- Sword and shield is only a viable option late in the game.
- Flame Slash is primarily useful for unlocking the Itemised Kill pep ability.
- Hold off on Gigasmash as Quadraslash is a comparable ability learned around the same time.
- Sword Dance provides a useful alternative to Unbridled Blade, especially against blocking enemies.
- Omniheal is a superior healing spell for Hero compared to Zap spells, which are only effective against a limited enemy subset.
Spells (Hero):
- Frizz (Level 2, 2 MP): Minor fire damage to one enemy.
- Heal (Level 5, 3 MP): Restores minor health to one ally.
- Sizz (Level 8, 3 MP): Minor fire damage to a group of enemies.
- Evac (Level 9, 0 MP): Teleports the caster to the start of a dungeon.
- Bang (Level 15, 6 MP): Explosive damage to all enemies.
- Zoom (Event, 0 MP): Teleport to previously visited locations.
- Snooze (Level 16, 3 MP): Puts one enemy to sleep.
- Midheal (Level 19, 6 MP): Restores moderate health to one ally.
- Sizzle (Level 23, 7 MP): Medium fire damage to a group of enemies.
- Frizzle (Level 25, 8 MP): Heavy fire damage to one enemy.
- Zing (Level 28, 12 MP): 50% chance to resurrect a fallen ally.
- Moreheal (Level 30, 12 MP): Restores large amounts of health to one ally.
- Boom (Level 31, 12 MP): Medium explosive damage to all enemies.
- Kasnooze (Level 35, 8 MP): Puts all enemies to sleep.
- Kasizz (Level 40, 16 MP): Major fire damage to a group of enemies.
- Quadraslash (Event, 24 MP): High damage to all enemies.
- Kafrizz (Level 56, 21 MP): Very high fire damage to one enemy.
- Kazing (Level 62, 24 MP): 100% chance to resurrect a fallen ally.
Abilities (Hero):
- Sword Abilities: Flame Slash (3 cost, 2 MP), Sword Stance (7 cost, 2 MP), Dragon Slash (10 cost, 2 MP), Metal Slash (12 cost, 2 MP), Miracle Slash (16 cost, 4 MP).
- Sword Passive Abilities: Attack +3 (4 cost), Critical chance +2% (6 cost), Attack +6 (10 cost), Attack +10 (12 cost), Dual Wielding (12 cost).
- Greatsword Abilities: Greatsword Guard (3 cost, 2 MP), Helichopter (7 cost, 4 MP), Cutting Edge (10 cost, 8 MP), Frost Fangs (12 cost, 10 MP), Unbridled Blade (16 cost, 16 MP).
- Greatsword Passive Abilities: Attack +5 (4 cost), Critical chance +2% (6 cost), Attack +10 (10 cost), Attack +15 (12 cost), Critical chance +3% (12 cost).
- Swordmastery Abilities: Falcon Slash (16 cost, 4 MP), Gigaslash (25 cost, 16 MP), Gigasmash (25 cost, 16 MP), Sword Dance (16 cost, 8 MP), Gigagash (36 cost, 32 MP), Gigacrash (36 cost, 32 MP), Blade of Ultimate Power (36 cost, 48 MP).
- Swordmastery Passive Abilities: Counter when blocking / parrying (12 cost), Strength +25 (16 cost), Critical chance +3% (16 cost).
- Luminary Abilities: Zap (8 cost, 8 MP), Poof (8 cost, 2 MP), Holy Protection (8 cost, 2 MP), Kaclang (12 cost, 8 MP), Zapple (12 cost, 22 MP), Fullheal (12 cost, 24 MP), Big Banga (16 cost, 24 MP), Kazap (16 cost, 48 MP), Omniheal (16 cost, 64 MP), Pep Up (25 cost, 25 MP).
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