Veronica excels at offensive magic and debuffing in Dragon Quest XI S: Echoes of an Elusive Age. Learn her best skills and equipment.
Walkthrough
- 1Focus on leveling Veronica, as much of her power comes from gaining levels.
- 2Equip Veronica with a heavy wand for the majority of the game due to the magical might increase.
- 3Invest initial skill points into the Vim tree to unlock abilities like Channel Anger, which is useful for protracted fights, and passive resistances.
- 4Consider unlocking Twin Dragon Lash in the whip tree for versatility, especially against enemies resistant to magic.
- 5Once Veronica regains access to her full skill tree in Act 3, prioritize unlocking Kaboomle in the Vim tree. This hidden ability costs a lot of MP but deals huge damage to all enemies.
- 6Unlock the right-hand Vim abilities and necessary heavy wand nodes to acquire Enchanting Echo. This ability can sometimes allow Veronica to cast a spell twice for no additional MP cost, offering genuine utility though not a strategy to rely on.
- 7While Kafrizzle is Veronica's most damaging single-enemy spell, Twin Dragon Lash can provide more reliable damage.
- 8Use Whipcrackle against mechanical enemies that are typically resistant to spells.
Tips
- Veronica specialises in offensive magic and can use whips and two-handed staves.
- She is the joint-best buffer/debuffer in the game.
- The heavy wand abilities themselves are not very strong, and the initial passive abilities are mediocre.
- Giving Veronica a whip to inflict status effects for Erik and Sylvando to combo off is an option, but a more direct approach of dealing high damage is often preferred.
- When Veronica gains access to her full skill tree, make a beeline for Kaboomle on the left of the Vim tree.
- After unlocking Kaboomle, focus on the right-hand Vim abilities and heavy wand nodes for Enchanting Echo.
- Kafrizzle is Veronica's most damaging single-enemy spell, but Twin Dragon Lash can be more reliable.
- Whipcrackle is excellent against mechanical enemies that take little damage from spells.
Spells:
- Frizz (Level 12, Cost 2 MP): Deals minor fire damage to a single enemy.
- Sizz (Level 12, Cost 3 MP): Deals minor fire damage to a group of enemies.
- Crack (Level 12, Cost 3 MP): Deals ice damage to a single enemy.
- Magic Barrier (Level 12, Cost 4 MP): Raises party magical defence.
- Sap (Level 12, Cost 2 MP): Reduces the defence of a single enemy.
- Decelerate (Level 12, Cost 2 MP): Reduces the agility of a single enemy.
- Fizzle (Level 13, Cost 3 MP): Prevents a group of enemies from using magic.
- Bang (Level 13, Cost 6 MP): Deals minor light damage to all enemies.
- Dedazzle (Level 14, Cost 2 MP): Cures a single ally of blindness.
- Deceleratle (Level 17, Cost 4 MP): Slightly reduces the agility of all enemies.
- Kasap (Level 18, Cost 4 MP): Slightly reduces the defence of all enemies.
- Fuddle (Level 19, Cost 3 MP): Inflict confusion on a single enemy.
- Sizzle (Level 21, Cost 7 MP): Deals medium fire damage to a group of enemies.
- Frizzle (Level 23, Cost 8 MP): Deals heavy fire damage to a single enemy.
- Drain Magic (Level 24, Cost 0 MP): Drain MP from a single enemy.
- Crackle (Level 26, Cost 8 MP): Deals ice damage to a group of enemies.
- Bounce (Level 27, Cost 6 MP): Create a barrier that reflects all spells around a single ally.
- Boom (Level 29, Cost 12 MP): Deals medium light damage to all enemies.
- Oomphle (Level 31, Cost 8 MP): Significantly raises the attack of a single ally.
- Blunt (Level 36, Cost 6 MP): Lowers a single enemy's attack.
- Kasizz (Level 38, Cost 16 MP): Deals major fire damage to a group of enemies.
- Kafuddle (Level 42, Cost 8 MP): Inflicts confusion on a group of enemies.
- Kacrack (Level 44, Cost 20 MP): Deals heavy ice damage to all enemies.
- Kafrizz (Level 5?, Cost 21 MP): Deals severe fire damage to a single enemy.
- Kaboom (Level 5?, Cost 24 MP): Deals severe light damage to all enemies.
- Kasizzle (Level 64, Cost 48 MP): Deals very high fire damage to a group of enemies.
- Magic Burst (Level 70, Cost 64 MP): Deals 3 * MP damage to all enemies.
Abilities (Veronica):
Heavy Wand Abilities:
- Beelzefreeze (Cost 4, MP 2): Deal heavy damage to demons and paralyse them.
- Antimagic (Cost 8, MP 2): Prevent a single enemy from casting spells.
- Staff of Salvation (Cost 13, MP 4): Restores medium health to a single ally.
- Ring of Ruin (Cost 13, MP 6): Increases all party members' chance of critical spell attacks.
- Zing Stick (Cost 20, MP 12): Resurrects a fallen ally.
Heavy Wand Passive Abilities:
- MP Absorption +2% (Cost 3)
- Restore 1-2 MP after battle (Cost 6)
- Magical Might +10 (Cost 10)
- Maximum MP +10 (Cost 13)
- Magical Might +20 (Cost 14)
- Restore 3-5 MP after battle (Cost 14)
- MP Absorption +4% (Cost 16)
- Maximum MP +20 (Cost 16)
- Magical Might +30 (Cost 20)
- Pep chance +10% (Cost 25)
Whip Abilities:
- Hypnowhip (Cost 3, MP 5): Attack a group of enemies with a chance of inflicting confusion.
- Lashings of Love (Cost 6, MP 2): Deal heavy damage to humanoid foes.
- Hit the Hay (Cost 7, MP 5): Attack a group of enemies with a chance of inflicting sleep.
- Starstrike (Cost 14, MP 5): Attack a group of enemies with a chance of inflicting blindness.
- Trammel Lash (Cost 16, MP 5): Attack a group of enemies with a chance of inflicting paralysis.
- Twin Dragon Lash (Cost 18, MP 5): Two double strength attacks against a single target.
- Whipcrackle (Cost 20, MP 16): High lightning damage to a group of enemies.
- Wyrm Whip (Cost 20, MP 12): Damage a single enemy and remove all buffs.
Whip Passive Abilities:
- Attack +10 (Cost 4)
- Attack +15 (Cost 9)
- Attack +20 (Cost 13)
- Attack +20 (Cost 14)
- Maximum MP +20 (Cost 16)
- MP Absorption +2% (Cost 16)
- Pep-Up Power Up (Cost 25)
Vim Abilities:
- Wizard Ward (Cost 8, MP 3): Increase caster's spell resistance.
- Spooky Aura (Cost 8, MP 3): Lower a single enemy's spell resistance.
- Sage's Breath (Cost 12, MP -): Gradually restores the caster's MP.
- Channel Anger (Cost 14, MP 16): Greatly increases the caster's spell damage.
- Kafrizzle (Cost 20, MP 52): Deals extremely high fire damage to a single enemy.
- Kaboomle (Cost 20, MP 60): Deals extremely high light damage to all enemies.
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