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Mini Game   : Slippin' Slime
Dragon Quest VI

Mini Game : Slippin' Slime

Learn how to play the Slippin' Slime mini-game in Dragon Quest VI. Find out where it is located in Somnia Castle and what items you can find nearby.

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Learn how to play the Slippin' Slime mini-game in Dragon Quest VI. Find out where it is located in Somnia Castle and what items you can find nearby.

In Somnia Castle, which also functions as a town, you'll find various shops, a Bank, and a Church. Inside the Inn, a bright blue machine in the corner houses the Slippin' Slime Mini-game. This stylus-based game is free to play, but offers no tangible rewards for completion.

The Inn also serves as a place to stay for 10 Gold Coins. The church is in the same building, allowing you to save your progress. Upstairs in the church, a chest of drawers contains a [MEDICINAL HERB], and a bookcase holds the book "Warrior Cat Tales: Part One." On the Inn's upper floor, merchants discuss a potential foe: a mustang in the forest north of the western bridge.

Near the well, a woman asks for help. Descending, you'll encounter a mini-boss, the Grim Grinner, guarding a treasure chest. It's recommended to save your game, equip your best armor and weapons (like the Copper Sword and Leather gear), and ensure your Hero is Level 7 for an easier battle.

MINI-BOSS - GRIM GRINNER

To defeat the Grim Grinner:

  • Use Sap once to lower its defense; attacks with the Copper Sword will deal about 16 damage.
  • Lower its defense a second time to inflict around 25 HP damage.
  • The Grinner attacks each turn, dealing 15-19 damage with Leather equipment. Heal every other turn.
  • It may use a more powerful attack, but typically deals less than 30 HP damage.
  • The enemy sometimes defends, rendering your attacks ineffective; this cannot be predicted.
  • Defeating it yields 68 experience points and 45 Gold.

After the battle, open the treasure chest to obtain the [ANTIQUE RING], an accessory that increases defense by +2. You can return the ring to the woman for a [SEED OF STRENGTH] or keep it for yourself.

In the house to the left of the well, a pot contains an [ANTIDOTAL HERB]. The middle house on the left side of town has an informant discussing the king's sleep patterns. The wardrobe in this room holds [PLAIN CLOTHES]. You can also find a mirror in a room with someone bathing.

SOMNIA SHOPS

WEAPON SHOPCostEffectStyleNotes
Oaken Club110+9 ATK+5
Giant Mallet220+10 ATK-5
Copper Sword270+13 ATK+9
Boomerang420+15 ATK+5Attacks all enemies
Stone Axe550+19 ATK+4
ARMOUR SHOPCostEffectStyleNotes
Leather Armour180+11 DEF+15
Scale Armour350+15 DEF+9
Leather Shield79+4 DEF+2
Scale Shield180+7 DEF+4
Leather Hat65+2 DEF+2
Hardwood Headwear120+6 DEF-15
ITEM SHOPCostEffect
Medicinal Herb8Restores 30-40 HP. Use at any time.
Antidotal Herb10Cures poison
Holy Water20Wards off weaker enemies for a wee while
Chimaera Wing25Use to return to previously-visited location.
Moonwort Bulb30Cures paralysis

While most items are standard, the Boomerang is a notable purchase as hammers and axes cannot be equipped. Investing in higher defense armor is advisable if you haven't already. Stock up on herbs and always keep a Chimaera Wing handy.

To enter the castle, approach the guard and state your intention to join the military. Return to town and wait for the bell to ring, or trigger it by entering the church and leaving. Speak to the guard again and confirm you wish to join to gain entry. You cannot explore freely; proceed upstairs for Captain Blade's pep talk and a test.

After the test, you can speak to the Captain again. Exit the room via the south exit to speak with another soldier, then descend the side stairs for a quick exit to the world map.

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