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EAST TOWER
Dragon Quest VI

EAST TOWER

Navigate Dragon Quest VI's East Tower, from Floor 2's locked doors to Floor 5's Devil Glass and invisible NPC. Includes Floor 6 lever.

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Navigate Dragon Quest VI's East Tower, from Floor 2's locked doors to Floor 5's Devil Glass and invisible NPC. Includes Floor 6 lever.

Walkthrough
  1. 1
    Floor 2: Enter the right doorway. Ignore the first steps and proceed up the corridor to the next floor.
  2. 2
    Floor 3: Take the only available steps upwards, as a wall blocks progress to the south.
  3. 3
    Floor 4: Walk down the corridor, past a hole in the floor, and open a treasure chest to find a [SEED OF STRENGTH]. Go down the second hole back to Floor 3. Walk down and left to reach the stairs back up to Floor 4. Head straight up the room, past a pool, and take the stairs to Floor 5.
  4. 4
    Floor 5: Battle new enemies: Giant Moths, Loathsome Leeks (can use Sweet Breath to cause sleep), Rotten Cotton, and Dead Residents. Be wary of the Devil Glass, which can morph into a party member. Do not use spells on the copy, as they will be reflected. If the copy is Carver, he is difficult to damage. Keep attacking and healing. To the right, near the second mirror wall, investigate a switch-like object to find an invisible person. Answer her questions as you wish. She will join the party, and you must sprinkle some Dream Dew on her. Her attributes are not visible. Continue down the passage and climb the stairs to Floor 6.
  5. 5
    Floor 6 and 7: Walk up and use the visible lever to open the West Tower door. Climb to the roof where electric barriers are present. Two holes lead to small rooms on Floor 6, each containing a purple ball. Push the ball in each room to the right so it is no longer in front of the mirror. This will shatter the ball and remove one electric barrier on the roof. Repeat for the other ball. Return to the roof. Jump off the south wall gap to return to Floor 2 outside the East Tower's open door. Walk left to access the West Tower.
Tips
  • Loathsome Leeks on Floor 5 can inflict sleep with their Sweet Breath attack.
  • The Devil Glass on Floor 5 can morph into a party member; do not use spells on the copy as they will be reflected.
  • On Floor 6 and 7, pushing the purple balls in the small rooms on Floor 6 removes electric barriers on the roof.

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