Complete Memory 03: 03 Unmanned in assassins creed iv black flag. Infiltrate an estate, disable three alarm bells, and assassinate your target.
Walkthrough
- 1Start atop a windmill and perform a leap of faith into a haystack.
- 2Disable the three alarm bells located in the fields in front of the residence.
- 3To disable the first bell, approach it from a nearby hill, hop the fence, and enter the sugarcane field. Use the cover (press the cover button to crouch behind walls or objects) of the field to assassinate patrolling guards.
- 4Equip berserk darts from your blowpipe and hit a patrolling brute near the first bell.
- 5Use a sleep dart on the gunner in the watchtower to the left of the first bell.
- 6When the brute is distracted by the berserk dart, sabotage the alarm bell.
- 7Hide in the cane field beneath the watchtower and lure nearby enemies with whistles to subdue them quietly.
- 8To reach the second bell, look at your minimap (the small circular map in the bottom-left corner of your screen) and when no guards are looking, run across the street to the left of the guard tower.
- 9Enter a bush and sneak to the bush next to the wall of the building closest to the second alarm bell.
- 10Assassinate the guard in front of the bush, then whistle to and assassinate the guards patrolling the dirt road and near the bell.
- 11Hit the guard in the tower to the left with a sleep dart and another guard in the area with a berserk dart.
- 12Use the distraction to disable the second alarm bell.
- 13Continue west to a stream. Work your way up the stream using bushes as cover until you reach the guard tower where you previously put a guard to sleep.
- 14Follow the stream right, using stalking zone bushes as cover, until you reach a bridge.
- 15Cross the stream to the left of the bridge, turn right on the opposite bank, and run to the bush near the end of the bridge.
- 16Look at the minimap and when no guards are looking, hop the fence and enter the sugar cane field.
- 17Proceed to the end of the field closest to the third alarm bell and use your whistle to attract enemies.
- 18From the safety of the field, shoot a brute leaning against a hay cart near the bell with a berserker dart.
- 19During the commotion, run over and sabotage the third alarm bell.
- 20After disabling all three bells, sneak back to the bridge and proceed to the objective marker for a cutscene (a non-interactive cinematic the game plays automatically).
- 21Enter the gate and hide in the shrubs. Wait for the brute to climb down the stairs and walk off, or use a berserk dart on him.
- 22Either wait for the brute to leave and enemies on the upper path to patrol away, then climb to the roof, or use the brute's distraction to scale the building.
- 23On the roof, take out the gunners on the left and right sides.
- 24Dive into the haystack on the left side of the roof.
- 25Use the stalking zone in front of the haystack to reach the stone gazebo in the backyard.
- 26Enter the gazebo and assassinate your target for a cutscene.
- 27Escape the area by leaving the restricted zone, breaking line of sight with pursuers, and getting into a hiding spot to become anonymous.
- 28Make your way to the green waypoint (a marker on your map you've manually placed as a destination) marker to complete the mission.
Tips
- Brutes can do a lot of damage to other enemies, so feel free to shoot any you see with berserk darts.
- When a brute is under the influence of a berserk dart, enemies will be drawn to him, creating a distraction.
- You can lure enemies nearby with whistles and subdue them quietly.
- Always try to put any nearby Gunners to sleep because you cannot sabotage the alarm bells if they see you.
- Tag your target with Eagle Vision to help you kill him.
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