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Side Activites: Side Activities And Upgrades
Assassin's Creed IV: Black Flag

Side Activites: Side Activities And Upgrades

Explore side activities and upgrades in assassins creed iv black flag, including plantations, escape missions, and auctions. Liberate slaves and maroons for rewards.

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Explore side activities and upgrades in assassins creed iv black flag, including plantations, escape missions, and auctions. Liberate slaves and maroons for rewards.

Plantations

Plantations are heavily guarded locations with two types of liberation missions. The first type requires you to kill 20 overseers, while the second involves obtaining a key to unlock slave pens. For the first type, stealth is crucial; if you are detected, guards may kill slaves. For the second type, you can be more aggressive in reaching the overseer with the key. Each plantation typically has 30 slaves and 10 maroons to liberate, yielding rewards such as Reales, wood, metal, rum, and sugar.

  • Est-Bourbon (Port au Prince)
  • Brousse du Nord-Est (Port au Prince)
  • Lagon-Nord (Port au Prince)
  • Wellington (Caribbean Sea)
  • Montez (Caribbean Sea)
  • Tortuga (Caribbean Sea)

Escape

This task, marked by a fist with a shackles icon on the map, requires you to kill an overseer who is chasing a Maroon. Completing this will always grant you one Maroon.

  • Slaves to liberate: 0
  • Maroons to liberate: 1

Punishment

Identified by a club icon on the map, this task involves liberating two Maroons. You'll need to eliminate two or three guards before you can save them. Sneaking up on the guards for stealth takedowns is the recommended approach.

  • Slaves to liberate: 0
  • Maroons to liberate: 2

Convoy

Look for the trio of people icon on the map. This activity involves rescuing one slave and two Maroons, typically guarded by about four guards. Approaching from above or behind is advised for easier eliminations.

  • Slaves to liberate: 1
  • Maroons to liberate: 2

Jail

Marked by a bars icon, this mission requires you to save two slaves and two Maroons. You must steal a key from a specific guard (marked with a key icon) and then open the cage when no other guards are nearby. Tagging the key-holding guard helps track him, and it's best to eliminate him first before dealing with any other guards. Killing the guard with the key allows you to open the jail, but you must remain anonymous to do so.

  • Slaves to liberate: 2
  • Maroons to liberate: 2

Injury

This activity, indicated by a red icon on the map, may involve liberating two Maroons and three slaves. You'll need to pick up an injured slave and transport them to a designated safe area. If you are spotted, guards will attack. In such cases, put the slave down, deal with the guards, and then continue. Placing the injured slave at the designated spot will also grant you the services of his companions.

  • Slaves to liberate: 3
  • Maroon to liberate: 2

Auction

Find the gavel icon on the map for this activity, where you can liberate up to three slaves and two Maroons. You have the option to purchase the slaves for 500 Reales, which is generally easier, or you can fight and kill the guards. You will acquire ample money throughout the game, making the purchase a viable option.

  • Slaves to liberate: 3
  • Maroons to liberate: 2

Slave Ship

These activities are the most effective for increasing your slave count and offer substantial plunder. They are often protected by large convoys and powerful ships, so ensure your ship is adequately upgraded before engaging. The objective is to destroy the escort ships and then capture the slave ship. Be cautious not to damage the slave ship with fire, as this can kill the slaves on board. Always check the number of escort ships before initiating an attack.

  • Slaves to liberate: 90
  • Maroons to liberate: 10

Seeds of Independence

This objective requires you to liberate a total of 500 slaves.

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