Navigate Port-au-Prince in Assassin's Creed IV: Black Flag with our comprehensive guide. Discover walkthroughs, side-quests, and essential tips for Freedom Cry.
Welcome to Port-au-Prince! This section of our guide covers everything you need to know about navigating the capital city and its surrounding areas in Assassin's Creed IV: Black Flag, specifically focusing on the Freedom Cry DLC. We'll break down the main story missions, side quests, and any other key activities you'll encounter here.
Whether you're looking to complete the main story or dive into the various side activities, this guide will help you make the most of your time in Port-au-Prince. Let's get started!
Walkthrough
This covers the main story progression. We've listed all the sequences and their respective memories, which represent key points in the narrative. Each memory will have its own detailed walkthrough to help you through.
- Sequence 01 - Memory 01 - Edward Kenway
- Present Day 01 - Abstergo 01
- Sequence 02 - Memory 01 - Lively Havana
- Sequence 02 - Memory 02 - ...And My Sugar?
- Sequence 02 - Memory 03 - Mister Walpole, I Presume?
- Sequence 02 - Memory 04 - A Man They Call The Sage
- Sequence 02 - Memory 05 - Claiming Whats Due
- Sequence 02 - Memory 06 - The Treasure Fleet
- Sequence 03 - Memory 01 - This Tyro Captain
- Sequence 03 - Memory 02 - Now Hiring
- Sequence 03 - Memory 03 - Prizes and Plunder
- Sequence 03 - Memory 04 - Raise the Black Flag
- Sequence 03 - Memory 05 - Sugarcane and Its Yields
- Sequence 03 - Memory 06 - Proper Defenses
- Sequence 03 - Memory 07 - A Single Madman
- Present Day 02 - Abstergo 02
- Sequence 04 - Memory 01 - This Old Cove
- Sequence 04 - Memory 02 - Nothing is True
- Sequence 04 - Memory 03 - The Sages Buried Secret
- Sequence 04 - Memory 04 - Overrun and Outnumbered
- Sequence 05 - Jackdaw Upgrades
- Sequence 05 - Memory 01 - The Forts
- Sequence 05 - Memory 02 - Traveling Salesman
- Sequence 05 - Memory 03 - Unmanned
- Sequence 06 - Intro
- Sequence 06 - Memory 01 - Diving for Medicines
- Sequence 06 - Memory 02 - Devils Advocate
- Sequence 06 - Memory 03 - The Siege of Charles-Towne
- Present Day 03 - Abstergo 03
- Sequence 07 - Jackdaw Upgrades
- Sequence 07 - Memory 01 - We Demand a Parlay
- Sequence 07 - Memory 02 - The Gunpowder Plot
- Sequence 07 - Memory 03 - Commodore Eighty-Sixed
- Sequence 07 - Memory 04 - The Fireship
- Sequence 08 - Memory 01 - Do Not Go Quietly
- Sequence 08 - Memory 02 - Vainglorious Bastards
- Sequence 08 - Memory 03 - Marooned
- Sequence 09 - Memory 01 - Imagine My Surprise
- Sequence 09 - Memory 02 - Trust is Earned
- Sequence 10 - Memory 01 - Black Barts Gambit
- Sequence 10 - Memory 02 - Murder and Mayhem
- Sequence 10 - Memory 03 - The Observatory
- Present Day - 04 - Abstergo 04
- Sequence 11 - Memory 01 - To Suffer Without Dying
- Sequence 11 - Memory 02 - Delirium
- Sequence 11 - Memory 03 - ...Everything is Permitted
- Sequence 12 - Memory 01 - A Governer No More
- Sequence 12 - Memory 02 - Royal Misfortune
- Sequence 12 - Memory 03 - Tainted Blood
- Sequence 12 - Memory 04 - Ever A Splinter
- Present Day - 05 - Abstergo 05
- Sequence 13 - Memory 01 - ...The End
- Sequence 13 - Memory 02 - How Grand, Master Kenway
Side-Quest Walkthroughs
Beyond the main story, Port-au-Prince is host to a variety of side activities. Here you'll find walkthroughs for the Templar Hunt missions and Assassin Contracts.
Templar Hunt Missions
- Opia Apito
- Intro
- A - The Taino Assassin
- B - Templar Ships
- C - Right-Hand Man
- D - The Trail of Lucia Marquez
- Rhona Dinsmore
- Intro
- A - Bureau Under Attack
- B - A Thief in the Market
- C - Arms Race
- D - Flints End
- Anto
- Intro
- A - The Maroon Assassin
- B - Recruiting Maroons
- C - Under Attack
- D - The Commanders Ruse
- Vance Travers
- Intro
- A - Oh Brother...
- B - The Other Brother
- C - Uptons Sorrow
- D - Queen of Pirates, King of Fools
Assassin Contract Missions
Take on various contracts to earn rewards and hone your skills. These range from eliminating specific targets to disrupting enemy operations.
- Contract 01 - The Plantation Master
- Contract 02 - The Guard Post
- Contract 03 - The Slave Traders
- Contract 04 - The Judge
- Contract 05 - The Weapon Smugglers
- Contract 06 - The British Captain
- Contract 07 - Beach Bonfire
- Contract 08 - A Shipment of Powder
- Contract 09 - The Spanish Commander
- Contract 10 - Unlicensed Dealer
- Contract 11 - No More Taxes
- Contract 12 - A Botched Escape
- Contract 13 - The Pirate Captain
- Contract 14 - The Outlaws
- Contract 15 - Tomb Raiders
- Contract 16 - A Last Drink For The Road
- Contract 17 - Castaway
- Contract 18 - The Unworthy Brother
- Contract 19 - The Poachers
- Contract 20 - The Deserter
- Contract 21 -
Tips: As you explore Port-au-Prince, keep an eye out for any hidden collectibles or opportunities to upgrade your ship and gear. Engaging with the side content not only provides valuable resources but also enriches your understanding of the world.
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