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Isla Paramo
Assassin's Creed IV: Black Flag

Isla Paramo

Complete the Isla Paramo section in assassins creed iv black flag. Includes main walkthrough, side-quest walkthroughs, Templar Hunts, and Assassin Contracts.

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Complete the Isla Paramo section in assassins creed iv black flag. Includes main walkthrough, side-quest walkthroughs, Templar Hunts, and Assassin Contracts.

Walkthrough
  1. 1
    Main Walkthrough
    • Sequence 01: Memory 01 - Edward Kenway
  2. 2
    Present Day 01: Abstergo 01
  3. 3
    Sequence 02: Memory 01 - Lively Havana, Memory 02 - ...And My Sugar?, Memory 03 - Mister Walpole, I Presume?, Memory 04 - A Man They Call The Sage, Memory 05 - Claiming Whats Due, Memory 06 - The Treasure Fleet
  4. 4
    Sequence 03: Memory 01 - This Tyro Captain, Memory 02 - Now Hiring, Memory 03 - Prizes and Plunder, Memory 04 - Raise the Black Flag, Memory 05 - Sugarcane and Its Yields, Memory 06 - Proper Defenses, Memory 07 - A Single Madman
  5. 5
    Present Day 02: Abstergo 02
  6. 6
    Sequence 04: Memory 01 - This Old Cove, Memory 02 - Nothing is True, Memory 03 - The Sages Buried Secret, Memory 04 - Overrun and Outnumbered
  7. 7
    Sequence 05: Jackdaw Upgrades, Memory 01 - The Forts, Memory 02 - Traveling Salesman, Memory 03 - Unmanned
  8. 8
    Sequence 06: Intro, Memory 01 - Diving for Medicines, Memory 02 - Devils Advocate, Memory 03 - The Siege of Charles-Towne
  9. 9
    Present Day 03: Abstergo 03
  10. 10
    Sequence 07: Jackdaw Upgrades, Memory 01 - We Demand a Parlay, Memory 02 - The Gunpowder Plot, Memory 03 - Commodore Eighty-Sixed, Memory 04 - The Fireship
  11. 11
    Sequence 08: Memory 01 - Do Not Go Quietly, Memory 02 - Vainglorious Bastards, Memory 03 - Marooned
  12. 12
    Sequence 09: Memory 01 - Imagine My Surprise, Memory 02 - Trust is Earned
  13. 13
    Sequence 10: Memory 01 - Black Barts Gambit, Memory 02 - Murder and Mayhem, Memory 03 - The Observatory
  14. 14
    Present Day - 04: Abstergo 04
  15. 15
    Sequence 11: Memory 01 - To Suffer Without Dying, Memory 02 - Delirium, Memory 03 - ...Everything is Permitted
  16. 16
    Sequence 12: Memory 01 - A Governer No More, Memory 02 - Royal Misfortune, Memory 03 - Tainted Blood, Memory 04 - Ever A Splinter
  17. 17
    Present Day - 05: Abstergo 05
  18. 18
    Sequence 13: Memory 01 - ...The End, Memory 02 - How Grand, Master Kenway
  19. 19
    Side-Quest Walkthroughs
    • Templar Hunt 01 - Opia Apito: Intro, A - The Taino Assassin, B - Templar Ships, C - Right-Hand Man, D - The Trail of Lucia Marquez
  20. 20
    Templar Hunt 02 - Rhona Dinsmore: Intro, A - Bureau Under Attack, B - A Thief in the Market, C - Arms Race, D - Flints End
  21. 21
    Templar Hunt 03 - Anto: Intro, A - The Maroon Assassin, B - Recruiting Maroons, C - Under Attack, D - The Commanders Ruse
  22. 22
    Templar Hunt 04 - Vance Travers: Intro, A - Oh Brother..., B - The Other Brother, C - Uptons Sorrow, D - Queen of Pirates, King of Fools
  23. 23
    Assassin Contract Missions: Intro, Contract 01 - The Plantation Master, Contract 02 - The Guard Post, Contract 03 - The Slave Traders, Contract 04 - The Judge, Contract 05 - The Weapon Smugglers, Contract 06 - The British Captain, Contract 07 - Beach Bonfire, Contract 08 - A Shipment of Powder, Contract 09 - The Spanish Commander, Contract 10 - Unlicensed Dealer, Contract 11 - No More Taxes, Contract 12 - A Botched Escape, Contract 13 - The Pirate Captain, Contract 14 - The Outlaws, Contract 15 - Tomb Raiders, Contract 16 - A Last Drink For The Road, Contract 17 - Castaway, Contract 18 - The Unworthy Brother, Contract 19 - The Poachers, Contract 20 - The Deserter, Contract 21 - [Incomplete]

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