Conquer the Tanks!!! mission in Advance Wars 2: Black Hole Rising! Learn Grit's strategy against Adder, unit placements, and how to secure an S-Rank.
Alright, let's dive into the 'Tanks!!!' mission in Advance Wars 2: Black Hole Rising. This one features Grit facing off against Adder, and the goal is to snag that coveted S-Rank. You've got a maximum of 8 days to pull it off, and you'll want to destroy all of Adder's units to get a perfect score. Expect a tough fight, but with the right approach, you'll nail it.
Adder's Forces: Adder's got 8 medium tanks, 4 mechs, and 4 recons. His mechs are particularly dangerous because they can traverse those mountains and pose a serious threat to your rockets. His medium tanks are positioned in the west, with mechs and recons below them.
Your Forces & Objectives: You're playing as Grit. You start with 2 Recons, 2 Infantries, 2 Rockets, and 4 Artillery units. Your main objectives are to destroy all enemy units within 8 days and capture the missiles. You'll want to keep your rockets safe, ideally on cities for better defense and quicker ammo recovery. Your artillery units should be hidden in the woods for protection.
- 1Initial Movement: Grit's strength lies in his long-range artillery. Move your rockets strategically. The general idea is to bring the rocket furthest away closer to the action, but keep it protected.
- 2Rocket Placement: It's a huge advantage to place your rockets on cities. Not only do they get a defensive boost, but they can also recover HP and resupply ammo there.
- 3Artillery Concealment: Hide your artillery units in the woods. This makes them much harder for Adder to target.
- 4Missile Capture: Move one of your infantries east to capture the missiles. Keep your other infantry close to your westernmost rocket for support.
- 5Recon Scouting: Use your recons to locate Adder's medium tanks. Crucially, try to keep your recons hidden in forests or other cover. If they're spotted in the open, Adder's units will likely destroy them very quickly.
- 6Unit Positioning: Always move your recons and infantries last in your turn, unless an infantry is actively firing a missile. The reason for this is that once you move your infantry away from your medium tanks (which you don't start with, but this applies to other units too), you can't see them anymore, and therefore can't fire at them with your rockets. Keep units within your line of sight.
- Focus on destroying all of Adder's units.
- Keep your units, especially rockets and artillery, protected. Use terrain like forests and cities to your advantage.
- Don't let your recons get caught out in the open. Use them for scouting but keep them safe.
- Capture the missiles to gain an advantage.
- Manage your days carefully; 8 days is the limit, so efficient turns are key.
Mission Stats:
| Rank | CO | vs | Level | Speed | Days | Power | Technique |
| S | Grit | Adder | ** | 100/100 | 8 | 100/100 | 100/100 |
Lost Units: 2/12 (Target: Keep losses low for S-Rank)
Survived Units: 10/12
Unit Composition Breakdown:
| Lost | Survived |
| 2 Recons | 2 Infantries |
| 2 Recons | |
| 2 Artillery | |
| 4 Rockets |
Buildings Captured/Controlled:
| Cities | Factories | Airports | Ports | Silos |
| 3 | 0 | 0 | 0 | 4 |
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