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Drake
Advance Wars 2: Black Hole Rising

Drake

Learn Drake's strengths, weaknesses, and CO Powers (Tsunami & Typhoon) to dominate the seas in Advance Wars 2: Black Hole Rising. Your ultimate guide!

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Learn Drake's strengths, weaknesses, and CO Powers (Tsunami & Typhoon) to dominate the seas in Advance Wars 2: Black Hole Rising. Your ultimate guide!

Alright, let's talk about Drake! He's a former pirate with a big heart, usually playing peacemaker between Jess and Eagle. His whole vibe is the open sea – he loves it. Just don't ask him to climb any mountains; he's not a fan of high places.

Drake's real strength lies with his naval units. They get a sweet movement bonus, moving one extra space compared to other armies' ships. Plus, they're tougher, with increased defense. The best part? Rain doesn't slow them down one bit, so you can keep the pressure on even when the weather's bad.

CO Power: Tsunami

When you've charged up Drake's CO Power, you unleash Tsunami. This bad boy sends a tidal wave across the map, hitting every enemy unit for 1 HP of damage. It also halves their fuel, which can really mess with their plans. It's a great way to soften up a fleet or disrupt an enemy advance.

Super CO Power: Typhoon

Typhoon is Drake's Super CO Power, and it's even more potent. Like Tsunami, it deals 2 HP of damage to all enemy units and cuts their fuel in half. But Typhoon also actively hinders enemy movement, making it harder for them to reposition or escape. This is your ultimate tool for locking down the seas and crushing the enemy fleet.

Drake's Unit Bonuses:

Drake gives a +1 movement bonus to his Battleship, Cruiser, Sub, and Lander units. His air units (Fighter, Bomber, B-copter) get a -2 attack bonus, and his T-copter has no attack bonus. Other ground units like Infantry, Mech, Recon, APC, Tank, Md Tank, Neotank, Anti-Air, Artillery, Rockets, and Missiles have no special bonuses or penalties under Drake, but remember his naval units are inherently tougher due to his skill.

Drake's Unit Stats Table:

Units: Range: Move: Attack:
Infantry 0 0 0
Mech 0 0 0
Recon 0 0 0
APC 0 0 -
Tank 0 0 0
Md Tank 0 0 0
Anti-Air 0 0 0
Neotank 0 0 0
Artillery 0 0 0
Rockets 0 0 0
Missiles 0 0 0
Fighter 0 0 -2
Bomber 0 0 -2
B-copter 0 0 -2
T-copter 0 0 -
Battleship 0 +1 0
Cruiser 0 +1 0
Sub 0 +1 0
Lander 0 +1 -

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