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Level 5: Ice Palace
The Legend of Zelda: A Link to the Past

Level 5: Ice Palace

Navigate the Ice Palace in The Legend of Zelda: A Link to the Past. Learn how to defeat Freezors and find the Compass.

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Navigate the Ice Palace in The Legend of Zelda: A Link to the Past. Learn how to defeat Freezors and find the Compass.

  • 16 hearts in Life Meter (including 20 Pieces of Heart)
  • Tempered Sword (Lv. 3)
  • Red Shield (Lv. 2)
  • Green Jerkin (Lv. 1)
  • Pegasus Boots
  • Titan's Mitt
  • Zora's Flippers
  • Moon Pearl
  • Bow & Arrows
  • Magical Boomerang
  • Hookshot
  • Bombs
  • Magic Powder
  • Fire Rod
  • Ice Rod
  • Bombos Medallion
  • Ether Medallion
  • Quake Medallion
  • Lamp
  • Magic Hammer
  • Flute
  • Bug Catching Net
  • Book of Mudora
  • 4 Bottles
  • Cane of Byrna
  • Magic Cape
  • Magic Mirror
  • 4 Crystals
  • At least one Green or Blue Potion
Walkthrough
  1. 1
    From the Telepathy Tile, you will learn about the usefulness of fire power. An ice sculpture called a Freezor will attack; defeat it with the Fire Rod.
  2. 2
    In the next room, battle three Blue Bari on ice. Use the Hookshot to defeat them and stop your slide. One Blue Bari drops Small Key #1. Use it to unlock the downstairs door to B1.
  3. 3
    Go down and step on the floor switch to open the next door. Defeat the Green Zols that emerge.
  4. 4
    In the next room, push the central block and enter the south room. Defeat the Penguin-like enemies called Pengators with the Hookshot. They are a source of small and large Magic Decanters. A chest with the Compass will appear.
  5. 5
    Return to the previous room, push the block, and step on the floor switch to enter the east door.
  6. 6
    Defeat all the Pengators and avoid the Anti-Fairy. The north skull contains a Rabbit Beam, the south skull hides the needed switch.
  7. 7
    Return west, step on the floor switch again, push the block, and access the north door.
  8. 8
    Clear out the Red Bari in the following room. Throw a Bomb onto the cracked floor from the north. The skull here contains a Bomb.
  9. 9
    Hit the Crystal Switch to blue, place a Bomb next to it, and quickly move north. The Bomb will turn the Crystal Switch red, lowering orange blocks. Drop down to B2.
  10. 10
    Ignore the floor cracks. A new foe, a large sword-wielding skeleton called a Stalfos Knight, will drop from the ceiling. Hit it with your sword, then place a Bomb next to its collapsed form to destroy it. Defeat both Stalfos Knights. The south door will open.
  11. 11
    This door leads to a room with a moving floor and Blade Traps. Defeat the Blue Bari and the shadow-like enemies called Babusu that emerge from cracks. Take out the second Bari to get Small Key #2. Use it to unlock the southwest door. Ensure the Crystal Switch is red.
  12. 12
    In the next room, navigate narrow walkways over a bottomless pit while avoiding a Guruguru Bar. Use the Cane of Byrna or Magic Cape if needed. Lift the skull in the southwest corner and step on the switch to open the east door.
  13. 13
    Defeat the three Green Zols that emerge behind you. Lift the lone skull for a small Magic Decanter. Take the stairs down to B3.
  14. 14
    Defeat the line of Pengators to open the north door.
  15. 15
    In the next room, a large Blade Trap travels the floor. Wait for it to recede north, then move east or west. Lure it out again, then hurry through the north door when it moves.
  16. 16
    In the narrow room, lift skulls for items while avoiding fire from two Medusa statues. The floor will crumble; fall to B4.
  17. 17
    You land in a large icy room with a Telepathy Tile warning about magic usage. Go east.
  18. 18
    Defeat the Red Bari as you hookshot across the pit and go south.
  19. 19
    Navigate through four large Blade Traps to the stairwell in the northwest corner, leading back up to B3.
  20. 20
    Defeat the trio of Blue Bari. Hookshot onto the skull on the other side of the spikes, lift it, and step on the switch. (Ignore the cracked wall.)
Tips
  • The Telepathy Tile upon entering the dungeon advises that fire power is useful.
  • The Hookshot can stop your slide on slippery floors immediately.
  • Pengators are a good source of small and large Magic Decanters.
  • If you hit a Stalfos Knight with your sword, it will collapse into a pile of bones but revive; a Bomb is needed to destroy it permanently.
  • The moving floor in the room with Blade Traps will not move you while using the Hookshot.
  • The Cane of Byrna or Magic Cape can be useful for navigating narrow walkways with a Guruguru Bar.
  • A Green or Blue Potion is recommended due to the importance of magic in this dungeon.
  • Compass
  • Small Key #1
  • Small Key #2
  • Magic Decanter (small)
  • Magic Decanter (large)
  • Rabbit Beam
  • Bombs

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