Guide to The Legend of Zelda: A Link to the Past's Palace of Darkness, detailing how to find Small Keys, the Map, and defeat enemies like Helmasaur and Goriyas.
- 10 hearts in Life Meter (including 13 Pieces of Heart)
- Master Sword (Lv. 2)
- Red Shield (Lv. 2)
- Green Jerkin (Lv. 1)
- Pegasus Boots
- Power Glove
- Zora's Flippers
- Moon Pearl
- Bow & Arrows
- Magical Boomerang
- Bombs
- Magic Powder
- Ice Rod
- Quake Medallion
- Lamp
- Bug Catching Net
- Book of Mudora
- 3 Bottles
- Magic Mirror
Walkthrough
- 1From the entrance, take the west door.
- 2In the next room, defeat the Helmasaur by throwing a skull at it.
- 3Take the stairs down to B1.
- 4Dodge fireballs from two Medusas, lift a skull in the southwest corner, and activate a switch to reveal a chest with Small Key #1.
- 5Go back upstairs and return to the entry room.
- 6Take the east door.
- 7Defeat another Helmasaur and venture downstairs.
- 8Get past the Anti-Fairy (an enemy that can harm you) and step on the only active (yellow) Warp Tile.
- 9Use Magic Powder (an item that can transform enemies) to turn the two patrolling Anti-Fairies into Fairies.
- 10Check the Telepathy Tile (a tile that displays messages) to receive a message from Zelda, who is located at Turtle Rock on Death Mountain.
- 11Dash into the south wall to break it open.
- 12Dodge the Blue Bari (jellyfish-like monsters that can shock you) in the next corridor.
- 13Dash into another wall at the end of the corridor to break it open and proceed.
- 14Defeat the Goriyas (enemies that mimic your movements). Use the sword or throw skulls for Green Goriyas. For Red Goriyas, stand so you are not quite facing them, fire an Arrow, then walk to lead the Goriya into the Arrow. It takes two Arrow strikes to defeat a Red Goriya.
- 15Once all three Goriyas are defeated, the north door will open. Go through.
- 16Dodge Blade Traps, Blue Bari, and a Red Bari (a Bari that splits into two smaller Biri when hit) as you traverse conveyor belts.
- 17Climb the stairs at the end to 1F.
- 18Three Red Bari guard a chest. Carefully defeat or avoid them. Open the chest to claim the Map.
- 19Bomb the east wall to reveal a fountain with three Fairies.
- 20Bomb the west wall to open a chest containing Small Key #2.
- 21Return to the dungeon entrance using the Magic Mirror (an item that allows you to warp).
- 22Go through the central door, then unlock the door leading farther north.
- 23In the large room, take the eastern path, shoving aside a block into the pit.
- 24Enter the door in the northeast part of the room. Open the chest for Small Key #3.
- 25Go south one room and drop down a floor.
- 26Dodge the two Terrorpins (turtle-like enemies).
- 27Go west. Four Yellow Stalfos (enemies that throw their heads) will appear. Fight off their flying heads.
- 28Lift the skull at the end of the line of blocks, step on the switch, and open the chest that appears to obtain Small Key #4.
- 29Dodge the Terrorpins and step on the Warp Tile in this room.
- 30Return upstairs near the dungeon entrance.
- 31Push aside the statue to get into the central section of this room and take the door leading north.
- 32Back in the large room, take the western path.
- 33Drop a Bomb on the cracked floor to blow it up and drop down the hole.
Tips
- The Palace of Darkness marks a significant difficulty increase.
- Throwing skulls is an effective way to defeat Helmasaurs.
- Use Magic Powder to transform Anti-Fairies into helpful Fairies.
- Red Bari split into two Biri when struck, which can also electrify themselves.
- Using the Magic Mirror to return to the entrance can reset items picked up under skulls, which can be useful for quick supplies.
- You are not yet equipped to deal with the mechanical Moles north of where you find Small Key #2.
- Small Key #1
- Map
- Small Key #2
- Small Key #3
- Small Key #4
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