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Tactics Ogre: Reborn

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Learn how to efficiently train your units to level 3 before the first story battle in Tactics Ogre: Reborn, focusing on Denim and key generics.

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Learn how to efficiently train your units to level 3 before the first story battle in Tactics Ogre: Reborn, focusing on Denim and key generics.

This guide covers the Training 01 mission, also known as Amorika Entrance (0003), in Tactics Ogre: Reborn. It provides advice on training your troops to gain an advantage before the first story battle.

Walkthrough
  1. 1
    Pre-Mission Setup: Unequip the three worst generic characters provided by Duke Ronway. Give Vice his Short Sword back. Equip Denim with a spare Tower Shield to replace his 'Cure' item. Purchase 6 'Cure' items from the shop, leaving you with approximately 22,000 Goth. Equip your three 'fodder' generics with 3 'Cure' items each and a Short Bow. The goal is for them to deal minimal damage and not steal too much EXP.
  2. 2
    Training Strategy: Use Training battles until all units except your three generics (Guests cannot participate) reach level 3. Divide your party into a team of four with Denim and a team of five with the remaining generics.
  3. 3
    Denim's Level Up: Focus on getting Denim to level 3 first. Have each team whittle down their own HP as they advance towards the other team. Ensure only Denim performs the killing blows. Be mindful of counter-attacks that could unintentionally kill a unit. Using Short Bows and throwing stones can help manage damage.
  4. 4
    Subsequent Level Ups: After Denim reaches level 3, repeat the process for other important non-generic units. Once a unit has approximately 25 EXP, have Denim kill them to grant the unit around 75-80 EXP, advancing them to level 3.
  5. 5
    Fodder Units: While leveling up important units, keep the HP of all other units near death (around 25 EXP). This includes your three 'fodder' generics. Once your important units are level 3, you can let the fodder units deliver the final blows to gain some EXP. Avoid doing a third Training battle if possible.
  6. 6
    Post-Training Assessment: After completing the Training battles, all your important generics (excluding Guests) should be level 3. The upcoming story battle features enemies at level 2 (boss at level 4), making your level 3 party advantageous. You can focus on acquiring Stat Cards in the story battle rather than solely on kill designation.
Tips
  • Minimize 'grinding' by using Training battles strategically. Aim for minimal training rather than none or excessive amounts to avoid boredom.
  • Re-check the statistics of your generic units to ensure your designated 'fodder' or 'healer' troops don't have substantially better stats, though this has minimal long-term impact.
  • Don't be stingy with 'Cure' items in story battles, even if you bought many.

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