Prepare for Battle 15 at Tanmas Hill in Tactics Ogre: Reborn. Learn about unavailable areas, recommended spells, and unit positioning for this crucial fight.
- 1Pre-Mission Advice: Before engaging in Battle 15 at Tanmas Hill, be aware that access to Ashton City, Zodo Marsh, and Bordo Lakeside will be cut off. While Tanmas Hill allows for training, random battles are unavailable until Battle 16 is cleared. Ensure you have a spare attack spell of each Element and an Incubus before proceeding. Most of your team should be around level 10. If you completed the optional quest, Canopus will have a powerful new Spear. Aloser will join as a guest unit, but her equipment is fixed and she can be more of a hindrance than a help.
- 2Lineup: A recommended lineup is: Front Row (Front to Back): Berzerker, Sara, Ghost, Canopus, Voltel. Back Row (Front to Back): Wizard, Presance, Denim, Cleric, Archer.
- 3Strategy: Vice's stats are surprisingly lower than before, despite being four levels higher. Enemy Beast Tamers and the Gryphon/Dragon are level 9, useful only for Stat Cards. Knights and the Witch are level 10, and Vice is level 11. The Knights' Chain Armour is the only notable equipment.
- 4Initial Moves: Move everyone straight ahead. Send your Cleric to the left, with your generic Archer in front of her. You can potentially defeat the Beast Tamer + Dragon duo on your first turn, and heavily damage the Knight near Kachua.
- 5Kachua's Role: Kachua will be injured early and will attempt to heal Aloser instead of retreating. Your Cleric should heal Kachua. While Kachua's defeat doesn't have major consequences (she uses an Escape Gem), preventing her injury conserves a healer.
- 6Keeping Vice Alive: For perfectionists, keeping Vice alive is the hardest part. He'll only survive one of Aloser's arrows. You must constantly monitor weaker characters' HP and heal Vice. Kachua and your Ghost with the Life Staff can help.
- 7Prioritize Threats: Eliminate the Witch quickly due to her Stun magic. Knights are also a priority if they get too close to your healers/magic-users. You cannot defeat Aloser to make the battle easier; she will disappear if you do. Your Wizard and Ghost can distract Vice, causing him to repeatedly cast the weak Incubus spell instead of using his Great Bow.
- 8Vice's HP Management: If Vice's HP drops below 100, the battle can end quickly if Aloser attacks him before you can heal him, as she can deal nearly 60 damage. Kachua is vital for curing Stun or Sleep, and your Wizard can assist with his 'Clear' Staff. Avoid clumping troops to minimize the Witch's effectiveness.
- 9Leveling Up: Healing Vice with level 9 healers will easily get them to level 10. Kachua can reach level 9 by healing your level 10 characters. To lure Vice away from Aloser, position your Ghost or Wizard within his maximum movement (6 squares) and Incubus spell range (7 squares). Aloser's ranged weapon is slower than this approach. Aim for your generic Archer to get Luck Cards to reach 42-44 LUK.
- 10Finishing the Battle: Once most enemies are defeated and Vice is surrounded, he will only cast Incubus. Heal him with your Cleric, Presance, and Ghost. Injure your level 10 characters so Kachua can heal them and reach level 9. Aloser will continuously attack Vice, helping her reach level 10. To end the mission, have your Ninja (with at least 25 EXP) finish Vice off to reach level 11 for a slight defense/HP boost.
Afterward:
After the battle, you'll need to decide Aloser's fate. You can keep her as an Archer or make her a Valkyrie. Making her a Valkyrie is recommended for balance, as she'll likely be stronger than Sara. Your generic Archer will then only be needed for specific story battles. Give Aloser your Slender Spear, as Canopus should be stronger and will receive a new spear in the next battle. Equip her with an attack spell.
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