Explore the sound test options in Street Fighter II: Champion Edition for the PC Engine. Learn how to access BGM and PCM sections for music and sound effects.
Alright, so you're curious about the sound test in the PC Engine version of "Street Fighter II': Champion Edition"? It's a bit different from other versions, but it's pretty neat once you get the hang of it. Think of it like a hidden treat for the ears! First off, this version was a Japanese exclusive on the PC Engine (known as the TurboGrafx-16 in North America). It's got a bit of a unique feel, and the sound test reflects that. How to Access the Sound Test: To get to the sound test, you'll need to navigate to the 'Options' menu. Once you're there, look for the 'Exit' option. Pressing the 'Run' button on 'Exit' will take you back to the Main Menu. From the Main Menu, you can access the sound test. Inside the sound test, you'll find two main sections: 'BGM' for background music and 'PCM' for sound effects. To switch between these, use the up and down buttons on your directional pad. To cycle through the tracks within a section, use left and right. Playing Sounds: * Press the 'I' button to play a track. * Press the 'II' button to stop it. * If you're using the special 6-button controller, you can also press any of the other four buttons ('III', 'IV', 'V', 'VI') to play a track. This controller also lets you pause the game, which the standard 2-button controller doesn't. The Music (BGM Section): There are technically 39 'pieces of music' listed, but the author notes that the last six aren't really music. So, you're looking at 33 actual music tracks. Here's a rundown of what you can find: * Intro * Character Stages: Ryu's Stage, E. Honda's Stage, Blanka's Stage, Ken's Stage, Guile's Stage, Chun-Li's Stage, Zangief's Stage, Dhalsim's Stage, Balrog's (or M. Bison) Stage, Vega's (or Balrog) Stage, Sagat's Stage, M. Bison's (or Vega) Stage * Bonus Stage * Player Select * VS. * Match-End * Continue? * Game Over * Ranking Display * Here Comes a New Challenger! * Character Endings: Ryu's Ending, E. Honda's Ending, Blanka's Ending, Ken's Ending (Part 1 & 2), Guile's Ending, Chun-Li's Ending (Part 1 & 2), Zangief's Ending, Dhalsim's Ending * Shadaloo Ending * Staff Credits The Sound Effects (PCM Section): This section has a whopping 64 sound effects! Some are quite specific, like character voice clips and move names, while others are for game events. Here are some highlights: * Basic Hits: Light kick landed, Medium kick landed, Heavy kick landed, Light punch landed, Medium punch landed, Heavy punch landed. * Special Moves: "Sonic Boom!", "Tiger!", "Tiger Uppercut!", "Yoga Fire!", "Yoga Flame!", "Yoga", "Doo!", "Spinning Bird Kick!", "Shoryuken!", "Hadoken!", "Tatsumaki Senpukyaku!" * Character Sounds: Vega (or Balrog) yodel, Blanka roar, Blanka's Electric Thunder, Chun-Li K.O. scream, Chun-Li laugh. * Announcer Calls: "Round", "You", "Win", "Lose", "Perfect", "Final", "Fight!" * Stage Sounds: Destroyed oil drums, Destroyed car, Destroyed crate, barrel, or statue. * Numbers & More: "1" through "9", "Final", "Fight!", "Round", "You", "Win", "Lose", "Perfect", and country names like "Brazil", "China", "India", "Japan", "Spain", "Thailand", "U.S.A.", "U.S.S.R.", and a Plane on world map. A Note on the Extra Tracks: It's a bit odd that six tracks in the 'BGM' section aren't actually music. One track (21) plays nothing at all, which is a bit of a head-scratcher. The other five are more like menu sound effects that could have fit in the 'PCM' section. Still, it's cool that they're included, especially the menu sounds, which weren't in the "Special Champion Edition". So, dive in and explore the sounds of "Street Fighter II': Champion Edition" on the PC Engine! It's a fun way to appreciate the audio work in this classic fighter.100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content