Learn the ins and outs of Street Fighter II's basic punches and kicks, including the Classic Uppercut, Spin Kick, and more. Master these fundamental attacks to dominate your opponents!
Alright, let's get down to the nitty-gritty of Street Fighter II's basic attacks. These are your bread-and-butter moves, the ones you'll be using constantly. Mastering them is key before you even think about those fancy special moves. We're talking punches and kicks here, the foundation of any good fighter.
Punch Attacks
- Classic Uppercut: This is your go-to anti-air or close-range surprise. You gotta hold Down on the D-pad and then press the High Punch button. It's a solid move to catch opponents jumping at you or when they're right in your face.
- SNES Default: Down + High Punch
- GENS Default: Down + Z
- Alternate Uppercut: Think of this as a slightly different uppercut, using your other arm. It's best used when you're practically touching your opponent, just tapping the Middle Punch button. It's quick and effective up close.
- SNES Default: A (Touching)
- GENS Default: B (Touching)
Kick Attacks
- Spin Kick: This one's a bit slower to come out, but you can actually chain them together if you time it right. Hold Down and press High Kick. It's great for controlling space or keeping opponents guessing if they're trying to get in close.
- SNES Default: Down + High Kick
- GENS Default: Down + C
- Upside-Down Kick: This kick is also on the slower side, but it's reliable when you're right up in your opponent's grill. You just need to press High Kick when you're touching them. It works even if you're standing still, moving left, or moving right.
- SNES Default: High Kick (Touching)
- GENS Default: C (Touching)
- Forward Knee Jab: Need a quick poke while moving forward? This is your move. Hold Right on the D-pad and press the Middle Kick button. It's good for interrupting opponents or keeping them at bay.
- SNES Default: Right + Middle Kick
- GENS Default: Right + B
A Quick Note on Ken:
You'll notice Ken's moves are pretty much identical to Ryu's. He's basically a palette swap with different voice lines. So, if you're learning Ryu's moves, you're already halfway to mastering Ken!
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