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Normal Moves (9)
Street Fighter II

Normal Moves (9)

Learn the ins and outs of your character's normal punches and kicks in Street Fighter II. Master these essential moves to dominate the competition!

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Learn the ins and outs of your character's normal punches and kicks in Street Fighter II. Master these essential moves to dominate the competition!

Alright, let's get down to the nitty-gritty of your basic attacks in Street Fighter II. These are your bread-and-butter moves, the ones you'll be using constantly. Knowing them inside and out is the first step to becoming a serious player.

We're talking about your standard punches and kicks here. These aren't your flashy special moves yet, but they're super important for controlling space, poking at your opponent, and setting up bigger combos.

Punch Attacks

First up, the punches. These are generally faster than kicks and great for close-range pressure.

  • Crouching Psycho Punch: To pull this off, you'll need to hold Down on the D-pad and then press either your middle or high punch buttons. In Street Fighter II Turbo, this move becomes even more accessible, with all punch buttons performing it. On the SNES, this is v + L or v + X. For the Genesis, it's v + Z or v + Y. This is a great low attack to catch opponents off guard when they're blocking high.
  • Normal Psycho Punch: This is your standard standing punch. You can do it by pressing your middle or high punch buttons while standing still or moving. If you use the high punch, it'll come out as an underhanded strike, which can be useful for different ranges. On SNES, it's X, or > + X / < + X if you're moving. For Genesis, it's Y, or > + Y / < + Y.

Kick Attacks

Now for the kicks. These often have more range than punches and can be great for keeping opponents at bay.

  • Psycho Slide Kick: This is a super fast kick that's really tough to block if your opponent isn't ready. To do it, hold Down and press the high kick button. On SNES, that's v + R. On Genesis, it's v + C. This move is fantastic for closing distance quickly and can sometimes even go under projectiles!
  • Psycho Wide Kick: You can perform this by pressing your middle or high kick buttons while standing or moving. If you're playing SF:II Turbo, holding the button down will make Bison pause as if he's charging it, but don't worry, it doesn't actually increase the damage – it just comes out when you release it. For SNES, it's R, or > + R / < + R. On Genesis, it's C, or > + C / < + C. This is a solid poke that can control space well.

Mastering these normal moves is key. They might seem simple, but knowing when and how to use each one effectively will make a huge difference in your matches!

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