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Special Moves (11)
Street Fighter II

Special Moves (11)

Learn all the special moves in Street Fighter II! This guide breaks down inputs for Tiger Flame, Tiger Knee, and Tiger Uppercut for SNES and Genesis.

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Learn all the special moves in Street Fighter II! This guide breaks down inputs for Tiger Flame, Tiger Knee, and Tiger Uppercut for SNES and Genesis.

Alright, let's dive into some of the coolest moves in Street Fighter II – the special moves! These aren't your everyday punches and kicks; they're unique attacks that can really turn the tide of a match. We'll cover a few signature moves here, focusing on how to pull them off.

Tiger Flame

This is a pretty unique projectile. To pull it off, you'll need to press Down, Down-Right, then Right, followed by any punch or kick button.

  • How it's different: Unlike most projectiles, the Tiger Flame's trajectory can be changed. Use the punch buttons, and it'll fly high. Use the kick buttons, and it'll stay low.
  • Speed control: You can also alter the speed of the Tiger Flame, from slow to fast, with either set of buttons.
  • The downside: Be careful! Using the Tiger Flame leaves you pretty vulnerable. Your opponent might be able to jump in or land a kick while you're recovering.

Inputs:

  • SNES Default: v - v + > - > + Y or B
  • GENS Default: v - v + > - > + X or A

Tiger Knee

This move is a quick, forward-moving attack. To execute it, press Down, Down-Right, then Up-Right, and finally any punch button.

Inputs:

  • SNES Default: v - v + > - > + ^ + Y
  • GENS Default: v - v + > - > + ^ + X

Tiger Uppercut

This is your classic anti-air move, similar to Ryu's Dragon Punch, but with a twist. You'll want to press Right, Down, then Down-Right, and finish with any punch button.

  • The trade-off: It starts up a bit slower than some other uppercuts, meaning you can get caught if you mistime it. However, it packs a serious punch, dealing more damage than Ryu's version.

Inputs:

  • SNES Default: > - v - v + > + Y
  • GENS Default: > - v - v + > + X

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