Learn how to defeat Brejik and his Vulkars in Star Wars: Knights of the Old Republic. This guide details the optimal strategy for this challenging Taris encounter.
Walkthrough
- 1When Brejik attempts to withdraw the prize, confront him. The Vulkars will attack.
- 2Prioritize eliminating the weaker Vulkars before focusing on Brejik. Brejik is heavily armored and resistant to melee and blaster attacks, making him difficult to defeat early on.
- 3If you are low on health or levels, be aware that Brejik can defeat you in a single hit.
- 4Kill the Vulkars furthest from Brejik first. Heal if necessary.
- 5Once all enemies except Brejik are defeated, allow Bastila to damage him.
- 6Use grenades to attack Brejik. While these will also damage Bastila, she is not technically in your party yet and cannot die, preventing you from being one-hit KO'd.
- 7If you continue to have trouble, run to the northeast corner of the arena near the swoop bike.
- 8After defeating Brejik, search his remains to obtain Bastila's double-bladed lightsaber and his equipment.
- 9Bastila will speak with you and recognize you as a Republic operative. There are no light or dark side dialogue options during this interaction.
- 10You will inform Bastila that Carth Onasi is alive, leading to an apology from her and an immediate transport to the apartment.
- 11You will experience a vision of Bastila fighting a powerful Dark Jedi, who tells you, "You cannot win Revan."
- 12In the apartment, Carth and Bastila will argue. Again, there are no light or dark side dialogue choices.
- 13At the end of their conversation, Bastila will ask if something is troubling you. Tell her about the vision; she will then reveal that you are Force-sensitive.
- 14Speak to Bastila again (the "Is something troubling you" prompt does not count). She will ask about your actions since the Taris crash, summarizing events and expressing admiration for your resourcefulness. She will explain that a Jedi could achieve similar feats through the Force but is reluctant to discuss it further, deeming it a matter for the Jedi Council.
- 15Leave the apartment with your chosen companions.
Bastila Shan - Level 3 Jedi Sentinel
- Starting Stats: Vitality: 27/27, Force: 27/27, Defense: 16
- Attributes: Strength: 12 (+1), Dexterity: 18 (+4), Constitution: 12 (+1), Intelligence: 10 (0), Wisdom: 12 (+1), Charisma: 15 (+2)
- Saving Throws: Fortitude: 4, Reflex: 7, Will: 3
- Starting Skills: Computer Use: 0, Demolitions: 0, Stealth: 0, Awareness: 5, Persuade: 2, Repair: 0, Security: 0, Treat Injury: 5
- Force Powers: Force Aura, Affect Mind, Stun, Force Push, Throw Lightsaber
- Starting Feats: Two Weapon Fighting, Flurry, Weapon Proficiency (blaster pistol, lightsaber, melee weapons), Jedi Defense, Battle Meditation, Force Immunity: Fear, Jedi Sense
Recommendations for Bastila:
- Focus on Strength and Constitution attributes.
- Invest in the Treat Injury skill.
- For Force powers, choose Light and Universal powers. Stun Droid and Disable Droid are recommended. Cure is also useful for healing the party (excluding droids).
- Invest in the Two Weapon Fighting feat, as she starts with a double-bladed lightsaber.
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