Explore the 'Sniper Shot' feat and other Canderous-related dialogue and quests in Star Wars: Knights of the Old Republic. Learn about Mandalorian culture and Canderous's past.
The dialogue options for Canderous primarily revolve around his wartime experiences and his perspective as a Mandalorian. He expresses a desire for challenging battles, valuing the honor and glory of combat regardless of the outcome. Canderous laments his current lack of significant challenges.
To progress, leave your room and head east. Follow the path to a northern door leading to the slave quarters. Male characters will learn about a tortured pilot of the Ebon Hawk who possesses crucial security codes. Female characters will be directed to male slaves for assistance. Collect items from the footlocker and return to the hallway. Loot the three rooms previously passed.
The room opposite yours contains an individual who will react negatively, but there are no alignment changes associated with this interaction. The room to the east houses a Rodian; you can choose to fight him or attempt to befriend him, though neither option affects your alignment. The room to the southeast contains footlockers with valuable items. Proceed through the western door into the throne room. From there, go north, open the door, and eliminate the guards. Bypass the security terminal for now and open the eastern door. Disable the frag mine and gather supplies before returning to the throne room.
This time, take the western door located on the northern side of the throne room. Defeat the bounty hunter guarding this hallway and loot their remains. You may find a computer passcard, which is only necessary if you were unable to open the security doors near your room. If so, use spikes on the computer to unlock all doors.
From the bounty hunter's location, proceed north and open the northern door. Engage and defeat the torture droids, which, while not difficult, are equipped with potent weapons like flamethrowers. Interact with the control panel near the force cage to release the captive, who will then provide the Ebon Hawk access codes. You have the option to kill him or let him go.
After obtaining the codes and making your moral choice, return to the hallway, loot the two western rooms, and defeat the enemies within. Enter the southwesternmost door, eliminate more guards, and raid the room. Open the south door and follow the walkway eastward, then take the north door. Continue north, defeat the guard, and use the computer terminal to deactivate the Ebon Hawk's security system. Afterward, heal your party, allow Bastila's force points to regenerate, and proceed through the hangar door.
Upon encountering Davik and Calo, they will express anger towards the Sith for bombing the planet. Davik will recognize your intent to steal the Ebon Hawk, and both will oppose you. To engage them in combat, it is recommended to pause the game when the 'enemy sighted' message appears and issue multiple commands to your party members using the X button. Utilize your available grenades, targeting Calo with your entire party and continuously throwing grenades at him.
As Calo's health diminishes or if Davik is killed by grenades, Calo will threaten to detonate a device to destroy the hangar. However, Sith bombs will cause the ceiling to collapse on Calo. If fortunate, the falling debris may not cover Davik's remains, allowing you to acquire his equipment. Subsequently, board the Ebon Hawk promptly.
The Ebon Hawk Escape: The Sith's destructive power becomes apparent as they bomb the planet, but you manage to escape. Enemy fighters will pursue, requiring you to man the gun turrets to defend the ship. This is a straightforward mini-game where you target enemies with the thumbstick and fire using the trigger buttons.
Following the space combat, Bastila suggests heading to Dantooine, believing it to be safe, while Carth disagrees. Agree with Bastila, and your destination will be set.
Dantooine: Upon arrival, you will have the opportunity to become a Padawan and utilize Force powers. You will not achieve the status of a full Jedi within the game. Your primary adversaries will include Kath hounds, kinrath, and Mandalorian Raiders. Kath hounds, particularly the Horned variant, are known for their annoying attacks. Kinrath are similar to rakghouls and can inflict poison, so be sure to use antidote packs after battles.
Quests on Dantooine include Main Quests: The Jedi Council, Jedi Trials, Investigate Ruins, and A Quest for the Star Forge. Side Quests include Mandalorian Raiders, Missing Companion, Murdered Settler, Dead Settler, Sandral/Matale Feud, Bastila's Mother, Jagi's Challenge, and Finding Dustil.
The Jedi Council: The Jedi Council has requested an audience. Follow Bastila until a Jedi intercepts you. There are no alignment-specific dialogue options here. After this encounter, proceed left around the tree and down the east room. Carth will be in a hallway before you reach the Council chamber. Enter the room and engage in conversation with the Council members. Dark Force users should lie whenever possible to gain dark side points, as no dialogue with the Council can result in negative alignment changes.
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