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Star Wars: Fate of the Old Republic

Star Wars: Fate of the Old Republic

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Welcome to Star Wars: Fate of the Old Republic, a narrative-driven action RPG where you embody a Force user navigating a galaxy on the brink of change. This is your chance to shape the destiny of the galaxy, making choices that push you toward the light or the dark side as you engage in heart-pounding combat and interact with memorable characters.

This guide is here to help you master every aspect of Fate of the Old Republic. We'll cover how to achieve Gold Medals in every mission, track down all the hidden collectibles scattered across the stars, and explore the branching paths that lead to the game's multiple endings. Whether you're aiming for a perfect playthrough or just want to experience everything the Old Republic has to offer, we've got you covered.

external websites or any possible inconvenience it may or may not cause.

Learn how to handle external websites and potential issues in Star Wars: Knights of the Old Republic. This guide covers common problems and how to avoid them.

Hey there! So, you're diving into Star Wars: Knights of the Old Republic, awesome choice! As you play, you might run into situations where the game itself points you towards external resources, or maybe you'll just stumble upon some cool fan sites or wikis. This section is all about making sure you know what to expect and how to handle any weirdness that might pop up when you venture outside the game itself.

Think of it like this: sometimes the game's built-in help or a quick search online can give you extra info, like lore details or tips on tricky parts. But, just like in the game, there can be unexpected twists. We're here to help you navigate those potential hiccups, whether it's a broken link, outdated info, or just something that might throw you off your game. We want your journey through the Old Republic to be as smooth as possible, so let's make sure you're prepared for anything!

over.

Learn about Star Wars: Fate of the Old Republic skills like Demolitions, Stealth, Persuade, and Feats like Flurry and Power Attack.

Skills:

Demolitions: Allows you to disarm or recover mines. A higher Demolitions skill increases your chance of success.

Stealth: Intended for sneaking past or attacking enemies. Requires SOLO mode (all party members except the controlled one are stationary). Primarily useful for Scoundrel sneak attacks, which is for advanced players comfortable with the combat system.

Awareness: Primarily used to spot mines. Running imposes a penalty on Awareness. Enemies in stealth mode are not present in Star Wars: Fate of the Old Republic, so a super high Awareness is not needed.

Persuade: Used to convince NPCs to see your side or do something for you. A higher Persuade skill increases the likelihood of success, especially if the NPC (non-player character — anyone the game controls, not you) likes you.

Repair: Used to repair broken droids. Requires repair parts. A higher Repair skill reduces the number of parts needed.

Security: Your lock picking skill for doors and lockers. A higher Security skill increases your chance of opening locks. In Star Wars: Fate of the Old Republic, it is not essential as you can bash locks open with weapons like swords or lightsabers, though this takes time and you miss out on XP. It is recommended not to add points to Security in Star Wars: Fate of the Old Republic.

Treat Injury: Important for healing. Higher Treat Injury skill increases the amount healed by items.

Feats:

Two-Weapon Fighting (Master): A for strong offense. Using two weapons negatively impacts your attack rating on the equip screen. Dueling feat is better for a defensive character.

Armor Proficiency Light/Heavy (C-): Most force powers do not work with armor. Scoundrels get Light free; Soldiers get Light and Medium free. Heavy or Medium options are not recommended as a waste of a feat. If you choose to wear armor, avoid force powers restricted by armor.

Improved Caution (B): Gives a +1 skill point bonus to Demolitions and Stealth if you have at least one point in them. Demolitions may be needed sometimes, and Stealth is considered useless.

Master Critical Strike (A-): Good for dealing damage, especially against enemies with weak points. Lowers defense by five points. Scoundrels get Critical Strike for free.

Master Empathy (B): Improves Persuade, Awareness, and Treat Injury skills. Other feats are generally better choices.

Master Flurry (A+): Excellent feat, similar to Critical Strike but lowers defense by only one point (four points for non-master). Grants an extra attack per round. Essential for taking down enemy health quickly, especially when used with the Force power Master Speed.

Master Gear Head (B): Improves Repair, Security, and Computer Use skills. Good but not absolutely necessary.

Master Conditioning (A): Grants a +1 bonus on saving throws, which help dodge attacks or take less damage.

Implant Level 1-3 (A): Allows equipping implants that increase attributes or skills. Scouts get this upgraded for free. Recommended for non-Scouts.

Master Power Attack (A): Very good feat for melee weapons. Does not lower defense, with a -3 attack drawback. Worth using.

Master Power Blast (A): Ranged equivalent to Power Attack, for ranged party members only.

Master Rapid Shot (A): Ranged equivalent to Flurry, for ranged party members only.

Master Sniper Shot (A): Use for r

Note: All stats of party members are taken straight from the game.

Carth Onasi is a Level 4 Soldier in Star Wars: Fate of the Old Republic. View his starting stats, skills, and feats.

Starting Stats:

  • Vitality: 44/44
  • Defense: 13
  • Strength: 13 (+1)
  • Dexterity: 16 (+3)
  • Constitution: 12 (+1)
  • Intelligence: 13 (+1)
  • Wisdom: 10 (0)
  • Charisma: 12 (+1)

Starting Skills:

  • Computer Use: 1
  • Demolitions: 0
  • Stealth: 0
  • Awareness: 3
  • Persuade: 1
  • Repair: 2
  • Security: 1
  • Treat Injury: 4

Starting Feats:

  • Improved Two Weapon Fighting
  • Armor Proficiency: Heavy
  • Power Attack
  • Power Blast
  • Weapon Specialization: Blaster Pistol
  • Weapon Proficiency: Blaster Rifle
  • Weapon Proficiency: Heavy Weapons
  • Weapon Proficiency: Melee Weapons

Recommendations:

Carth is a soldier who is only available in your party for certain parts of Star Wars: Fate of the Old Republic. He does not level up automatically. When you have the opportunity to level him up, invest in the Dexterity and Constitution attributes. For skills, focus on Treat Injury. Since Carth is more effective shooting enemies than using melee weapons, choose feats like Sniper Shot, Rapid Shot, and other blaster-related feats.

For weapons, keep what he has on him right now.

Don't worry about new weapons yet in Star Wars: Knights of the Old Republic. Learn about upgrading gear and how to trigger party member quests.

Alright, so you're starting out in Star Wars: Knights of the Old Republic, and you're probably wondering about weapons. The best advice right now is simple: just stick with what your character is currently equipped with. Don't go crazy trying to find new gear just yet.

You'll find a workbench and a footlocker in your apartment. Think of the workbench as your go-to spot for upgrades. You can tinker with your swords, lightsabers, blasters, armor – basically, any piece of gear you find. You can either buy upgrade components or, more likely at this stage, loot them off fallen enemies.

Quick Tip: Keep an eye on your party members! Talking to them is super important because it unlocks side quests. When you see a name followed by something like Carth!4, that means you should chat with Carth for the fourth time. I'll give you a heads-up on which conversation to pick if it matters, but usually, it's pretty straightforward.

If you're having trouble getting a party member to open up, try leaving your hideout and coming back, or use the fast travel system. Sometimes, just leveling up or finishing a quest can also trigger those conversations.

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