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everyone will be gone to find the promised land.
Star Wars: Fate of the Old Republic

everyone will be gone to find the promised land.

Guide to conquering the Vulkar Base in Star Wars: Fate of the Old Republic. Includes walkthrough steps, enemy encounters, and strategies for overcoming the rancor and security systems.

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Guide to conquering the Vulkar Base in Star Wars: Fate of the Old Republic. Includes walkthrough steps, enemy encounters, and strategies for overcoming the rancor and security systems.

Walkthrough
  1. 1
    Return to the northwestern entrance of the sewers leading to the Vulkar base.
  2. 2
    Switch to Mission and have her deactivate the force field via the computer panel, granting access to the Upper Sewers.
  3. 3
    In the circular room, deal with the four rakghouls and two Gamorreans. You can let them fight each other, or attack them directly. A grenade is also effective.
  4. 4
    Open the southeastern door to find a mine and corpses with loot.
  5. 5
    Open the door to the northeast. Kill the Gamorreans and proceed through the next door.
  6. 6
    In the next circular room, defeat the gas mine and droid. Open the northeastern door.
  7. 7
    Kill the Gamorreans in the next area and raid the room.
  8. 8
    Take the southeastern door, disable the mine, and follow the walkway to a large room containing a rancor.
  9. 9
    To defeat the rancor: Loot the severed arm near the door. It contains synthesized odor and a frag grenade. Enter the room, loot the corpse pile, and then interact with the corpse pile again. Place the frag grenade inside, search the pile, and then place the synthesized odor inside. The rancor will consume the grenade and die.
  10. 10
    After the rancor is defeated, go to the western door. Kill the two Vulkars at the end of the hallway, potentially using grenades.
  11. 11
    Open the door they were guarding to enter the Vulkar Base proper.
  12. 12
    Open the southern door and kill the patrol droid. Follow the western hallway to a security panel beside a door. Attacking the gun turrets behind this door is not advised.
  13. 13
    Go back down the hallway and raid the northern rooms, ignoring the sentry droid.
  14. 14
    Open the southeastern most door, kill the patrol droid, and enter the first door on the right. Defeat the bartender and bouncer droids.
  15. 15
    Take the west door. Defeat the bouncer droid and speak to the woman. You can kill her for Dark Side Points (DSP) or let her go for Light Side Points (LSP). Raid the room and take the north door.
  16. 16
    Defeat the cook and take the west door.
  17. 17
    In the next area, kill the two droids and two Vulkars. Use the security skill to open the door in the middle of the room, which leads to the armory.
  18. 18
    Access the computer terminal in the armory. Slice the computer to access security cameras. For the barracks, override the power conduit to eliminate most of the enemies. On the garage camera, shut down the security system to deactivate the turrets. If you couldn't open the armory door, use system commands to open all security doors and then raid the armory.
  19. 19
    Open the door to the southwest of the computer terminal. A Vulkar will attack; spare him for LSP or kill him for DSP (similar to the woman earlier). Raid the room and proceed through the southwest door.
  20. 20
    Kill the remaining Vulkar and raid the barracks. A passcard found on a body grants access to the terminal used previously, though computer spikes are still needed to deactivate turrets.
  21. 21
    Take the north doors to the pool room. Program the droid to enter the pool and explode, detonating gas mines. Loot the footlocker for weapons.
  22. 22
    Return to the garage area (where the turrets were) and enter the elevator to the second floor.
  23. 23
    On the second floor, deal with two junkpile droids. Go east, kill the droid, then go south and west. Kill the four Vulkars that attack.
  24. 24
    Follow the western hallway. Raid the first room and kill the enemies. Raid the second room and take the garage head keycard from the desk.
  25. 25
    Hack into the computer terminal and program the swoop bike to explode, killing nearby guards. Open all security doors to access the loading bay.
  26. 26
    Enter the loading bay. Engage the tough droid inside, using ion and frag grenades first, followed by regular attacks. Be aware of its freezing ability. Loot the footlockers for 2,000 credits.
  27. 27
    Take the southern path not previously explored. Disable the mine.
Tips
  • Let enemies fight each other to gain experience without expending resources.
  • Grenades are effective against groups of enemies.
  • Use the synthesized odor and frag grenade combination to easily defeat the rancor.
  • Override power conduits and shut down security systems via computer terminals to gain advantages and bypass obstacles.
  • Be mindful of alignment changes based on your decisions regarding NPCs.
  • The passcard found in the barracks simplifies access but doesn't negate the need for computer spikes for turret deactivation.
  • Use the exploding swoop bike to clear out guards in the loading bay area.
  • Prioritize using grenades against the tough droid in the loading bay.
  • Experience points (XP) for defeating enemies.
  • Looted items from corpses, footlockers, and rooms, including weapons and armor.
  • 2,000 credits from a footlocker in the loading bay.
  • Alignment changes (LSP or DSP) based on choices made with NPCs.

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