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Sinking Peril
Sly Cooper: Thieves in Time

Sinking Peril

Master the Sinking Peril level in Sly Cooper: Thieves in Time! Follow our expert guide to navigate rail slides, electric claws, and dangerous gears to reach the end.

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Master the Sinking Peril level in Sly Cooper: Thieves in Time! Follow our expert guide to navigate rail slides, electric claws, and dangerous gears to reach the end.

Alright, so you've reached the 'Sinking Peril' level in Sly Cooper: Thieves in Time. Don't let the name fool you too much; the Death Ray isn't actually sinking on its own. It's more like it's going down as you progress through the level, so you'll need to keep moving! Once you're done with the initial rail slides, you'll take direct control of Sly.

Walkthrough
  1. 1
    You'll start by hopping onto a nearby rail. Your first challenge is an electric zap between some claws. Wait for the zap to pass, then quickly run through.
  2. 2
    At the top of this rail, you'll need to swing across some hooks to reach the next rail.
  3. 3
    Hop onto this next rail. Again, there's another electric zap between claws. Time your movement to get past it.
  4. 4
    Once you're on the other side, some gears will drop onto the rail. You'll need to smash these with your cane to clear the path.
  5. 5
    Ahead, you'll see a sharply-pointed gear. To get past it, hop onto one of its points and perform a Ninja Spire Jump, heading for the safety of the next rail.
  6. 6
    At the top of this rail, wait for the electric zap and run through the claws.
  7. 7
    You'll then encounter a rail that you have to jump up. The angle is tricky, pushing Sly back towards the claws, so be ready to jump.
  8. 8
    At the top of this rail, you'll need to climb along a cable. Keep an eye out for those pesky claws as you go.
  9. 9
    After the cable, you'll reach a solid line of electricity. There are rotating platforms along this line that you'll need to hop on. Keep moving constantly, or gravity will pull you into the lava below!
  10. 10
    At the end of this electric line, you'll find another cable.
  11. 11
    This cable leads to a platform just before a few electric spires. You'll need to cross these carefully, waiting for each spire to fire its bolt before jumping to the next one.
  12. 12
    At the end of the spires, there's one last cable.
  13. 13
    This final cable leads straight to the end of the level. Just hop off at the top to complete it!
Tips
  • The electric zaps and claws are your main hazards early on. Patience and good timing are key to getting past them without taking damage.
  • Don't linger on the rotating platforms over the lava; they're slippery and gravity is not your friend here. Keep moving forward!
  • The Ninja Spire Jump is crucial for navigating the pointed gear. Make sure you time your jump correctly to land on the point and launch yourself forward.

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