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A Temporary Truce
Sly Cooper: Thieves in Time

A Temporary Truce

Learn how to conquer the challenging 'A Temporary Truce' mission in Sly Cooper: Thieves in Time. Master Carmelita's turret and guide Sly to victory!

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Learn how to conquer the challenging 'A Temporary Truce' mission in Sly Cooper: Thieves in Time. Master Carmelita's turret and guide Sly to victory!

Alright, this mission, 'A Temporary Truce,' is a bit of a curveball and definitely ramps up the difficulty. You'll start off in a pretty unique situation where Sly and Carmelita are actually trying to work together, but of course, things go sideways fast. A Robo-Falcon swoops in and snatches Sly's cane, and bam! You're suddenly in control of Carmelita, using her trusty pistol to cover Sly's ascent up this massive contraption.

Think of it like those turret sections where you're protecting Murray, but this time, you're the one doing the protecting for Sly. It’s a neat twist!

Walkthrough
  1. 1
    As Sly starts sliding down the main cable, you'll be in Carmelita's turret. Your first job is to blast some of those tall, orange structures at the very top of the machine. Don't get too caught up in them, though, because you'll need to switch back to controlling Sly pretty quickly.
  2. 2
    Once Sly reaches the bottom, be ready! A Fire Slug is waiting for him. Take care of that threat so Sly can move on.
  3. 3
    Keep an eye on Sly as he crosses the pipes in front of the giant gear. Another Fire Slug is going to pop out of the lava – deal with it.
  4. 4
    Things get a little more hectic when Sly is back on solid ground. Yep, another Fire Slug will appear. You'll need to be quick with Carmelita's gun to keep Sly safe.
  5. 5
    Now, Sly's going to start climbing up the metal ramps. As he ascends, a Fire Slug will charge him head-on. You've got to take it out before it reaches him.
  6. 6
    Just as Sly rounds the first corner of his climb, another Fire Slug will make a move. Zap it before it can get to Sly.
  7. 7
    When Sly is balancing on those precarious towers in front of the windows, the Robo-Falcons are going to start smashing through. Your job here is to shoot them down as they emerge. They seem to come one at a time, so focus on each one as it appears.
  8. 8
    You'll reach the top level, and it's a final push. You need to gun down the remaining tall structures while simultaneously protecting Sly from any Fire Slugs that are still charging him. It's generally a good idea to prioritize taking out any charging Slugs before you focus on destroying the structures.
  9. 9
    Once the last structure collapses, Sly will finally grab his cane back and make a dash for the giant Death Ray. You've made it through!
Tips
  • Focus on the enemies first. While destroying the structures is important, a charging Fire Slug is a much more immediate threat to Sly.
  • Pay attention to the Robo-Falcon patterns. They tend to appear one at a time, which makes them manageable if you're quick on the trigger.
  • This mission requires a good balance of offense and defense. You'll be switching between protecting Sly and clearing his path constantly.

Successfully completing this mission allows Sly to recover his cane and progress towards the Death Ray.

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