Complete Prowling the Grounds (5) in Sly Cooper: Thieves in Time. Defeat H.P. Squidcraft and Mr. Shamus, and access the second half of the hub area.
Walkthrough
- 1Hop over the railing to land in front of the locks.
- 2Slip in your keys.
- 3Knock out the generator to clear the vent for your path into the second half of the hub area.
- 4Go into the second half of the hub area.
- 5A ramp leads up to an extra life.
- 6Hop onto the slightly smoking chimney, then from there onto another one.
- 7Jump onto the roof.
- 8Warning: H.P. Squidcraft is patrolling this area. Duck behind the pipes when he turns around.
- 9As soon as you get close enough, take out H.P. Squidcraft.
- 10Enter the level he was guarding.
Tips
- Bentley will contact you with a plan involving cannons after you enter the second half of the hub area.
- The enemies in this area include H.P. Squidcraft and Mr. Shamus.
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