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Descent into Danger
Sly Cooper: Thieves in Time

Descent into Danger

Follow our comprehensive walkthrough for Sly Cooper: Thieves in Time's 'Descent into Danger' mission. Find all clues, defeat enemies, and overcome obstacles.

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Follow our comprehensive walkthrough for Sly Cooper: Thieves in Time's 'Descent into Danger' mission. Find all clues, defeat enemies, and overcome obstacles.

Walkthrough
  1. 1
    Break through the sticks and collect clues #1-3 from the right side of the tunnel.
  2. 2
    Ignore Bentley and hop over to the bone pipe. Shimmy to the end and hop to the next rail.
  3. 3
    Follow the rail to a hole in the floor. Wait for Mojo's light to pass, then scurry through.
  4. 4
    On the small island at the end of the second bone pipe, dash apart the safe for clues #4-5.
  5. 5
    Turn around and hop onto the platform behind you to defeat Mojo Dupree and collect clue #6.
  6. 6
    Cross the series of floating platforms, dodging flaming heads launched by Pierre.
  7. 7
    Aim for the purple candle on the last platform on the right. Hit it to clear the path to Pierre.
  8. 8
    Run across the bridge, kill Pierre, and collect clues #7-8 beside him. A checkpoint is behind him.
  9. 9
    Hop onto the bone pipe to the right of the giant voodoo statue and climb up, switching pipes halfway.
  10. 10
    At the top, run along the statue's arm and defeat Nasty Charlotte.
  11. 11
    Hook across to a group of long, narrow platforms connected by unstable boards.
  12. 12
    Jump to the platform on the right for clue #9, then to the far left for clues #10-12.
  13. 13
    Continue hopping between platforms, avoiding searchlights and spiked logs, to the far rightmost platform.
  14. 14
    Collect clues #13-14 from the rightmost platform.
  15. 15
    Cross to the left side one final time and disarm the alarm system.
  16. 16
    Hop onto a rope, climb up to the chandelier, and drop down to kill Mojo Dupree, collecting clues #15-16.
  17. 17
    Beyond Mojo, a sentry guards two safes, each with two clues (#17-20).
  18. 18
    Climb the rope beyond the safes to reach another chandelier. Drop onto one of the two cobra heads flanking the waterfall.
  19. 19
    One cobra head holds clue #21; the other has clues #22-24.
  20. 20
    Jump onto the first spiked platform below. Defeat Mojo Dupree and collect clues #25-27 from the ground and #28-29 from a safe.
  21. 21
    Return to the last chandelier. Jump onto the second rope and use it to enter the giant cave at the top of the waterfall.
  22. 22
    Hop across the sludge to deal with Charlotte.
  23. 23
    Edge around the spinning column to a narrow ledge and collect clues #30-32.
  24. 24
    Walk deeper into the cave to find a checkpoint and a secured zone.
  25. 25
    Hop onto the first rail and edge past the searchlight. Locate and destroy the alarm system on a platform ahead.
  26. 26
    Find the four candles to clear the path to Pierre. Defeat him and hop onto the tiki torch behind him (ensure it's not lit).
  27. 27
    Use the next torch to reach a platform with clues #33-34.
  28. 28
    Hop over the next two torches to another platform (no clues).
  29. 29
    The platform beyond has clues #35-36 on the ground and #37-38 in a safe. Defeat Mojo before collecting.
  30. 30
    Hit the candle ahead and hop onto the rail. Slide down until you see a ledge with the vault and the last two clues (#39-40). Open the vault and return to the rail to finish the level.
Tips
  • Be mindful of the unstable boards; Sly can only stand on them for a few seconds before they collapse.
  • Dodge Pierre's flaming heads carefully as you cross the floating platforms.
  • Ensure the tiki torches are not lit before using them to traverse.
  • The level designers have included a section requiring backtracking to the last chandelier.

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