Follow our comprehensive walkthrough for Sly Cooper: Thieves in Time's 'Descent into Danger' mission. Find all clues, defeat enemies, and overcome obstacles.
Walkthrough
- 1Break through the sticks and collect clues #1-3 from the right side of the tunnel.
- 2Ignore Bentley and hop over to the bone pipe. Shimmy to the end and hop to the next rail.
- 3Follow the rail to a hole in the floor. Wait for Mojo's light to pass, then scurry through.
- 4On the small island at the end of the second bone pipe, dash apart the safe for clues #4-5.
- 5Turn around and hop onto the platform behind you to defeat Mojo Dupree and collect clue #6.
- 6Cross the series of floating platforms, dodging flaming heads launched by Pierre.
- 7Aim for the purple candle on the last platform on the right. Hit it to clear the path to Pierre.
- 8Run across the bridge, kill Pierre, and collect clues #7-8 beside him. A checkpoint is behind him.
- 9Hop onto the bone pipe to the right of the giant voodoo statue and climb up, switching pipes halfway.
- 10At the top, run along the statue's arm and defeat Nasty Charlotte.
- 11Hook across to a group of long, narrow platforms connected by unstable boards.
- 12Jump to the platform on the right for clue #9, then to the far left for clues #10-12.
- 13Continue hopping between platforms, avoiding searchlights and spiked logs, to the far rightmost platform.
- 14Collect clues #13-14 from the rightmost platform.
- 15Cross to the left side one final time and disarm the alarm system.
- 16Hop onto a rope, climb up to the chandelier, and drop down to kill Mojo Dupree, collecting clues #15-16.
- 17Beyond Mojo, a sentry guards two safes, each with two clues (#17-20).
- 18Climb the rope beyond the safes to reach another chandelier. Drop onto one of the two cobra heads flanking the waterfall.
- 19One cobra head holds clue #21; the other has clues #22-24.
- 20Jump onto the first spiked platform below. Defeat Mojo Dupree and collect clues #25-27 from the ground and #28-29 from a safe.
- 21Return to the last chandelier. Jump onto the second rope and use it to enter the giant cave at the top of the waterfall.
- 22Hop across the sludge to deal with Charlotte.
- 23Edge around the spinning column to a narrow ledge and collect clues #30-32.
- 24Walk deeper into the cave to find a checkpoint and a secured zone.
- 25Hop onto the first rail and edge past the searchlight. Locate and destroy the alarm system on a platform ahead.
- 26Find the four candles to clear the path to Pierre. Defeat him and hop onto the tiki torch behind him (ensure it's not lit).
- 27Use the next torch to reach a platform with clues #33-34.
- 28Hop over the next two torches to another platform (no clues).
- 29The platform beyond has clues #35-36 on the ground and #37-38 in a safe. Defeat Mojo before collecting.
- 30Hit the candle ahead and hop onto the rail. Slide down until you see a ledge with the vault and the last two clues (#39-40). Open the vault and return to the rail to finish the level.
Tips
- Be mindful of the unstable boards; Sly can only stand on them for a few seconds before they collapse.
- Dodge Pierre's flaming heads carefully as you cross the floating platforms.
- Ensure the tiki torches are not lit before using them to traverse.
- The level designers have included a section requiring backtracking to the last chandelier.
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