Walkthrough for the Duel by the Dragon level in Sly Cooper: Thieves in Time. Find all 40 clues, defeat enemies, and grab the key.
Walkthrough
- 1As soon as you enter the level, grab the two clues (#1,2) to your right.
- 2Hop onto the lift, and hit the rockets to go up.
- 3At the top, watch out for Kung Pao. Use the elevator beside him, and the one at the top.
- 4As soon as you reach the roof, Carmelita will make her appearance. Grab the ring nearby and zip down the cable.
- 5As soon as you reach the bottom, Carmelita will open fire.
- 6Grab the clues (#3,4,5) at the bottom, and run forward.
- 7Behind a few icicles, you can find three more clues (#6,7,8). Grab them, then backtrack.
- 8Hop onto the trees and use them to reach the next level.
- 9Dodge Carmelita's fire as you wait for the spire to stop shooting sparks, then hop on.
- 10There are three clues (#9,10,11) on the other side.
- 11Use the giant, fallen icicles in front of you to reach a snowy ledge holding three clues (#12,13,14) and a rocket.
- 12Set off the rocket, then hop back down the icicles.
- 13Hit the safe at the bottom for two clues (#15,16).
- 14Beneath the fallen bridge, there are two more clues (#17,18).
- 15Collect them before you run to the ledge just before the icicle steps.
- 16Grab the ring dangling to the right of said steps, and swing onto a wooden ledge.
- 17From there, drop onto the bridge, set off the rocket in front of you, and cross over to the checkpoint.
- 18Kung Pao is waiting for you beyond this. Get past him, and use the trees behind him to hop down to another ledge.
- 19This one holds yet another set of three clues (#19,20,21).
- 20Make your way down to the relative safety of the platform below.
- 21There are three clues (#22,23,24) on the right side of it. Grab them, then climb the pole on the left side.
- 22Set off the rockets at the top, and use the ring to swing over to another rocket.
- 23Hit it as you fall, and cross the bridges you just created.
- 24On the other side of the bridges, you'll find yourself in an area protected from Carmelita's blasts.
- 25There are two clues (#25,26) off to the left, as well as a safe containing two more (#27,28).
- 26With these in hand, head up the wooden ramp to find a total of three clues (#29,30,31).
- 27As you step onto this ramp, Carmelita will reappear. Edge past the windows and head for the next section.
- 28Here, you will have to stand beside the windows while she blasts them away before you can cross in front of them.
- 29When you emerge on the other side, hit the safe nearby for two clues (#32,33).
- 30There are three more (#34,35,36) in a puddle nearby.
- 31Grab them, crack open the safe behind the nearby elevator for two more (#37,38), and ride this elevator up to the next section.
- 32Run across the rooftops. Carmelita will be blasting them away behind you.
- 33When you reach the end, hit General Tso, and turn.
- 34Hop across the light and the top of the pillar to find yourself at another checkpoint.
- 35Use the tree as a step to a platform with two clues (#39,40) and two rockets.
- 36Grab the clues and set off the rockets.
- 37Cross the new set of icicles quickly, as Carmelita will try to shoot them out from under you.
- 38On the other side, try to crack open the vault. Bentley will find himself unable to crack the code. You'll have to come back later.
- 39Set off the rockets nearby, and climb up to the top.
- 40Hit every rocket to send Carmelita away, and grab the key.
Tips
- Collect all 40 clues scattered throughout the level.
- Dodge Carmelita's gunfire whenever she appears.
- Use the environment, such as lifts, rockets, and zip lines, to navigate the level.
- Be quick when crossing the icicles after setting off rockets, as Carmelita may shoot them out from under you.
- The vault in this level cannot be cracked during this mission and requires a return trip.
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