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A Cunning Disguise
Sly Cooper: Thieves in Time

A Cunning Disguise

Follow this guide to complete the 'A Cunning Disguise' mission in Sly Cooper: Thieves in Time. Collect all 30 clues, defeat enemies, and find the vault.

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Follow this guide to complete the 'A Cunning Disguise' mission in Sly Cooper: Thieves in Time. Collect all 30 clues, defeat enemies, and find the vault.

Walkthrough
  1. 1
    As soon as you enter, collect clues #1 and #2 beside the entrance. Hit book piles for coins.
  2. 2
    Approach the blue rug; Bentley will warn you about traps. Decimate the grandfather clock before jumping into the barrel.
  3. 3
    Climb into the barrel and run across the rug, collecting clues #3 and #4.
  4. 4
    Hop out, hit the globes, and defeat Pyro O'Connor.
  5. 5
    Hop back into the barrel and ride it down the elevator.
  6. 6
    At the bottom, approach the next rug with caution. Bentley will advise you to hold still in the barrel to avoid detection.
  7. 7
    Wait for H.P. Squidcraft to turn his back, then run into the library. Stop moving when he swings his flashlight.
  8. 8
    When his back is turned, get out of the barrel and defeat H.P. Squidcraft.
  9. 9
    Collect clues #5 and #6 from a safe behind the shelf beyond the trapped rug.
  10. 10
    Find clue #7 beside the next bookshelf. Stand on the stack of books and jump to hit it.
  11. 11
    An extra life is near the safe, and a lucky charm is on a shelf reachable from the book stack used for clue #7.
  12. 12
    Beyond this shelf is another with a ladder. Climb it to collect clues #8, #9, and #10.
  13. 13
    Hop down behind the guard and defeat him.
  14. 14
    Get back in your barrel and proceed. Collect clues #11 and #12 near the furnaces.
  15. 15
    Find clue #13 to the left of the elevator and clues #14 and #15 to the right.
  16. 16
    A safe beside one of the furnaces contains clues #16 and #17. Remember to use the barrel for trapped rugs.
  17. 17
    Once all clues are collected, take the barrel up the elevator.
  18. 18
    Run down the walkway, pass the checkpoint, and cross the bridge. Stop before the searchlights hit you.
  19. 19
    Collect clue #18 near the alarm system (disarm it). Clues #19 and #20 are on the shelf beside it.
  20. 20
    Wearing your barrel, sneak to the book barrier. When H.P. Squidcraft's back is turned, jump out to destroy book stacks, then hide in your barrel.
  21. 21
    Run through and defeat H.P. Squidcraft when he turns his back again.
  22. 22
    Carry your barrel onto the light fixture, step to the next, then to the floor.
  23. 23
    Shove the nearby bookshelf to reveal a hidden area with a safe containing clues #21 and #22.
  24. 24
    Leave your barrel and climb light fixtures to collect clues #23, #24, and #25 from the topmost one. Jump back down.
  25. 25
    Cross the next bridge with spotlights and gather clues #26, #27, and #28 beyond the searchlights.
  26. 26
    Backtrack to the first alarm system area. Climb the ladder and hop off on the other side of the shelf to find the vault. Open it.
  27. 27
    Return to your barrel, disarm the final trapped rug, and grab the key.
Tips
  • Use the barrel to cross booby-trapped rugs and avoid searchlights.
  • Hold still inside the barrel when Bentley advises to avoid detection by guards.
  • Destroy book stacks strategically when H.P. Squidcraft's back is turned.

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