Follow this guide to complete the 'A Cunning Disguise' mission in Sly Cooper: Thieves in Time. Collect all 30 clues, defeat enemies, and find the vault.
Walkthrough
- 1As soon as you enter, collect clues #1 and #2 beside the entrance. Hit book piles for coins.
- 2Approach the blue rug; Bentley will warn you about traps. Decimate the grandfather clock before jumping into the barrel.
- 3Climb into the barrel and run across the rug, collecting clues #3 and #4.
- 4Hop out, hit the globes, and defeat Pyro O'Connor.
- 5Hop back into the barrel and ride it down the elevator.
- 6At the bottom, approach the next rug with caution. Bentley will advise you to hold still in the barrel to avoid detection.
- 7Wait for H.P. Squidcraft to turn his back, then run into the library. Stop moving when he swings his flashlight.
- 8When his back is turned, get out of the barrel and defeat H.P. Squidcraft.
- 9Collect clues #5 and #6 from a safe behind the shelf beyond the trapped rug.
- 10Find clue #7 beside the next bookshelf. Stand on the stack of books and jump to hit it.
- 11An extra life is near the safe, and a lucky charm is on a shelf reachable from the book stack used for clue #7.
- 12Beyond this shelf is another with a ladder. Climb it to collect clues #8, #9, and #10.
- 13Hop down behind the guard and defeat him.
- 14Get back in your barrel and proceed. Collect clues #11 and #12 near the furnaces.
- 15Find clue #13 to the left of the elevator and clues #14 and #15 to the right.
- 16A safe beside one of the furnaces contains clues #16 and #17. Remember to use the barrel for trapped rugs.
- 17Once all clues are collected, take the barrel up the elevator.
- 18Run down the walkway, pass the checkpoint, and cross the bridge. Stop before the searchlights hit you.
- 19Collect clue #18 near the alarm system (disarm it). Clues #19 and #20 are on the shelf beside it.
- 20Wearing your barrel, sneak to the book barrier. When H.P. Squidcraft's back is turned, jump out to destroy book stacks, then hide in your barrel.
- 21Run through and defeat H.P. Squidcraft when he turns his back again.
- 22Carry your barrel onto the light fixture, step to the next, then to the floor.
- 23Shove the nearby bookshelf to reveal a hidden area with a safe containing clues #21 and #22.
- 24Leave your barrel and climb light fixtures to collect clues #23, #24, and #25 from the topmost one. Jump back down.
- 25Cross the next bridge with spotlights and gather clues #26, #27, and #28 beyond the searchlights.
- 26Backtrack to the first alarm system area. Climb the ladder and hop off on the other side of the shelf to find the vault. Open it.
- 27Return to your barrel, disarm the final trapped rug, and grab the key.
Tips
- Use the barrel to cross booby-trapped rugs and avoid searchlights.
- Hold still inside the barrel when Bentley advises to avoid detection by guards.
- Destroy book stacks strategically when H.P. Squidcraft's back is turned.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content