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Prowling the Grounds (4)
Sly Cooper: Thieves in Time

Prowling the Grounds (4)

Guide to Prowling the Grounds (4) in Sly Cooper: Thieves in Time. Learn how to defeat H.P. Squidcraft and find the key.

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Guide to Prowling the Grounds (4) in Sly Cooper: Thieves in Time. Learn how to defeat H.P. Squidcraft and find the key.

Walkthrough
  1. 1
    As you exit the Fire Down Below (a specific level), hop over the nearby railing.
  2. 2
    You will find three towers. Have Sly climb the pipe attached to the leftmost tower to reach its top.
  3. 3
    Jump across the other two towers until you reach a roof.
  4. 4
    This roof is patrolled by an enemy named H.P. Squidcraft.
  5. 5
    Warning: Duck behind the dormers (small structures on the roof) while H.P. Squidcraft is facing you.
  6. 6
    Run forward and hit him in the back as soon as he turns around.
  7. 7
    Enter the level that H.P. Squidcraft was guarding.
Tips
  • This area is exceptionally easy.
  • There are 0 clues to find in this area.
  • The move associated with this area is N/A.

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