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Emergency SOS
Mass Effect: Andromeda

Emergency SOS

Follow this Mass Effect: Andromeda Emergency SOS guide to find the source of the distress call, discover the truth about the Outlaws, and complete the quest for rewards.

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Follow this Mass Effect: Andromeda Emergency SOS guide to find the source of the distress call, discover the truth about the Outlaws, and complete the quest for rewards.

Walkthrough
  1. 1
    From the wind farm, drive northwest to a fork in the road near Remnant ruins.
  2. 2
    Take the northeastern branch.
  3. 3
    At the second fork, turn northwest again and drive up the mountain road until you receive comm chatter, which initiates this quest. This occurs shortly after passing the Angaran town where the quest “Something in the Water” begins.
  4. 4
    Continue following the road past the Angaran town towards the navpoint for the S.O.S.
  5. 5
    Drive into the more open expanse of Kurinth’s Valley.
  6. 6
    Navigate around a toxic lake and over or around some small hills north of it.
  7. 7
    Continue northwest down into another valley containing a toxic lake.
  8. 8
    Turn west and head towards one of Kadara’s elevated structures, where the navpoint indicates the S.O.S. is originating from.
  9. 9
    Cross a bridge leading to the structure’s outer door.
  10. 10
    Proceed through two doors.
  11. 11
    You will find two Outlaws who are not in apparent need of aid.
  12. 12
    Scan the Outlaws to confirm they are “cognitively impaired.”
  13. 13
    Read the nearby datapad for further evidence.
  14. 14
    Chat with the Outlaws to learn the nature of the distress call.
  15. 15
    Finish your conversation with them to complete the quest.
Tips
  • As you leave, scan an Adapted Initiative Core Tech device for Research Data.
  • The quest seems to end prematurely. You can obtain UV Lights from a Salarian refugee in the isolated refugee structure where the quest “Task: Broken Family” takes place. These UV Lights can be given to the Outlaws in this quest.
  • You can also speak with a Turian refugee to learn about another afflicted refugee who requires antibiotics. The Outlaws offer these antibiotics if you replace their broken UV light.
  • It appears you can take plants from the Outlaws to give to the refugees, but this action is not mandatory to complete the quest satisfactorily, nor is giving them a UV light.

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