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Journal (2)
Gears of War 3

Journal (2)

Navigate the treacherous world of Gears of War 3! This guide covers the 'Journal (2)' section, detailing missions, collectibles, and strategies to help you survive.

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Navigate the treacherous world of Gears of War 3! This guide covers the 'Journal (2)' section, detailing missions, collectibles, and strategies to help you survive.

Walkthrough
  1. 1
    Prologue: You start in a cell. Exit and turn right. The cell door immediately to your right holds a collectible. Continue down the hall and exit through the door at the end. Outside, run forward, take cover behind a wall, and engage the 'dream grubs'. After a narrative sequence, a cutscene will play, concluding the prologue.
  2. 2
    Act 1 - Chapter 1: Anchored: Upon waking, find a collectible paper on the desk near your cot. Head into the hallway and follow the mention of Dom into the room on the left. Hug the left wall; a collectible is on a dinner tray just past the cots. Return to the hall and enter the next door on the right, then the subsequent open door on the right. Another collectible awaits on the table in front of Jack. Return to the hallway and proceed upstairs. After navigating around a table, take the next flight of stairs. Make a couple of right turns to meet Anya. Follow the objective marker (star icon when pressing [LB/L1]) to witness Nash being attacked. Clear the polyps, then turn right and ascend the stairs. At the top, you'll encounter the Drudge. Target its glowing belly to defeat it. Head left, shoot the Drudge near the edge, and then ascend the stairs to your right to activate the dock lift. A cutscene with Prescott will play, after which you'll proceed through the gardens. Take your time crossing the deck as the Lambent can be dangerous, especially when they start shooting. Use cover and aim for their glowing weak spots. After clearing them with Raven support, go to the back-left corner of the deck. Look up at the catwalk above to find a dead Gear hanging off. Shoot the body to make it drop his tags. With the tags, head for the stairs on the right leading to the catwalk. Go through the door at the end of the catwalk, triggering a cutscene. Turn around and backtrack. Before descending the stairs, use your elevated position to clear the Lambent below. Once back on the deck, return towards the lifts, clearing enemies as you go. After the area is clear, a COG soldier will raise the lift for you. Use it to cross to the other side of the deck. Proceed forward, and you'll find yourself back where you first encountered the Drudge. Go back down the stairs to where Nash met his end. Pick up the extinguisher and put out the fire. Aim slightly higher than you think necessary, and readjust if needed. You'll encounter more Lambent in the next hall; keep your distance and eliminate them. At the hall's end, turn right to rescue Prescott.
  3. 3
    Act 1 - Chapter 2: Abandon Ship: Proceed straight down the hall and turn left at the end. Tip over a table for cover and engage the Lambent from a distance. At the end of this area, turn right, interact with the individuals moving the vending machine, and go through the door on the left. The next room is quite open with numerous Lambent directly ahead. Find cover and try to pick off a few, but also keep an eye on the catwalk above and to the right. The left side of the room offers a relatively safe position with a good flanking angle. Eliminate the Drudge and the Lambent grubs, then drop down. Follow the path to reach the first Deck lift. The Raven pilot will mention the need to raise the lift, and shortly after, you'll be attacked by 'glowies' from the right. They have a slight height advantage, so try to get up the stairs quickly to find cover. Once they are dealt with, go past the door they emerged from and ascend the stairs to the catwalk. Follow it to the control room to raise the lift. Exit the control room and descend the stairs to your right. Shortly after speaking with the next Raven pilot, their chopper will be destroyed, forcing you to...
Tips
  • When fighting the Drudge, aim for its glowing belly.
  • Use cover extensively when engaging Lambent enemies, especially those with ranged attacks.
  • Utilize elevated positions, like catwalks or stairs, to gain a tactical advantage.
  • Collectibles are often found in side rooms, on desks, or near environmental details like dinner trays.
  • Pay attention to objective markers ([LB/L1]) to quickly locate key points or allies.
  • Progression through Gears of War 3's campaign.
  • Discovery of in-game collectibles.

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