Navigate Dom's Psych Report in Gears of War 3 with our comprehensive guide. Find collectibles, understand enemy tactics, and master the challenges of this critical mission.
Walkthrough
- 1Upon starting, proceed through the door and take a right. The first collectible is in a cell door just to your right.
- 2Continue through the door at the end of the hall and outside. Take cover and eliminate the dream grubs.
- 3After a narrative and cutscene, the prologue concludes.
- 4In Act 1, Chapter 1: Anchored, a collectible paper is on a desk behind you when you wake up.
- 5In the hallway, follow the lady into the room to the left. Hug the left wall; a collectible is on a dinner tray near the cots.
- 6Go to the next door on the right, then the next door on the right which is open. A collectible is on the table in front of Jack.
- 7Continue down the hall, up the stairs, and around the table to the next flight of stairs.
- 8Take a couple of rights and talk to Anya. Follow the objective marker to witness Nash's attack.
- 9Clear the polyps, turn right, and go up the stairs.
- 10Encounter the Drudge; shoot its glowing belly. Head left, shoot the drudge by the edge, and go up the stairs to activate the dock lift.
- 11After a cutscene with Prescott, proceed through the gardens.
- 12Cross the deck, taking cover and aiming for glowing parts to defeat the lambent.
- 13After clearing the lambent with Raven support, go to the back left corner of the deck. Shoot the hanging dead Gear to collect its tags.
- 14Head for the stairs up to the catwalk on the right, go through the door at the end.
- 15Turn around and go back the way you came. Before descending the stairs, clear the area of lambent using your height advantage.
- 16Return to the deck and head back towards the lifts, clearing enemies.
- 17Once the area is clear, a COG will raise the lift. Use it to cross to the other side of the deck.
- 18Cross over to where you first met the drudge and go down the stairs to where Nash was attacked.
- 19Pick up the extinguisher and put out the fire, aiming slightly higher than expected.
- 20Proceed through the next hall, eliminating lambent enemies.
- 21At the end of the hall, turn right to save Prescott.
- 22In Act 1, Chapter 2: Abandon Ship, head straight down the hall and take a left. Tip a table for cover and eliminate the lambent.
- 23Go right and talk to the people moving the vending machine, then proceed through the door on the left.
- 24In the open room, find cover and eliminate the lambent ahead, also watching the catwalk above and to the right. The left side offers a safe angle for flanking.
- 25Defeat the Drudge and lambent grubs, then drop down and follow the path to the first Deck lift.
- 26After the Raven pilot's dialogue, enemies will attack from the right. Ascend the stairs quickly to gain cover.
- 27Clear the enemies, go past the door they emerged from, and ascend the stairs to the catwalk.
- 28Follow the catwalk to the control room to raise the lift.
- 29Exit the control room, go down the stairs to your right. After speaking with the next Raven pilot, the chopper is destroyed, and you must proceed on foot.
Tips
- Use cover effectively, especially when facing enemies with a height advantage.
- Aim for the glowing weak points on enemies like the Drudge and lambent.
- Collectibles are often found in side rooms, on tables, or near specific NPCs.
- Conserve ammunition when possible, especially against groups of weaker enemies.
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