Your essential guide to Gears of War 3's early game. Master the Prologue and Act 1 chapters, find collectibles, and learn enemy tactics to survive.
Alright, let's get you started on your Gears of War 3 journey! This guide is going to walk you through the early parts of the game, from the very beginning to the end of Act 1. We'll cover where to go, what to do, and most importantly, how to find those hidden collectibles without getting yourself killed.
- 1Prologue
You'll kick things off in a cell. Your first move is to head through the door and take a right. Look down the hallway – there's a cell door just to your right. Open it up, and you'll find your first collectible. After that, make your way to the door at the end of the hall. Once you're outside, run forward, get behind some cover, and start blasting those Dream Wretches. After a bit of story unfolds, you'll get a cutscene, and the prologue will wrap up.
- 2Act 1: Chapter 1: Anchored
Good morning! As soon as you wake up, check the desk behind you, the one closest to the cot. There's a collectible paper right there. Now, head into the hallway and listen for a lady mentioning Dom. Follow her into the room on the left. Stick to the left wall, and just past the cots, you'll spot a collectible on a dinner tray. Grab it and head back to the hall. Next, go to the door on the right – it's open. The door after that on the right is also open. You'll find another collectible on the table in front of Jack. Once you've got that, head back into the hallway. Keep moving forward, go up the stairs, and around the table to the next set of stairs. Take a couple of rights and then talk to Anya. After that, follow the objective marker (that star icon you see when you hit the left bumper) to witness poor Nash getting attacked. Clear out the polyps, one shot at a time. Then, turn right and head up the stairs.
At the top of the stairs, you'll run into the Drudge. This guy can be tricky since he mutates, but for now, just focus on shooting his glowing belly. Head to the left, take out the Drudge near the edge, and then go up the stairs to your right to activate the dock lift. You'll get a cutscene with Prescott, and then you'll be sent through the gardens to find a spot to watch your new movie.
Take your time crossing the deck because the Lambent can be a real pain, especially when they start shooting at you. Just get into cover and aim for their glowing weak spots. Once you've dealt with them (a Raven will help you out), head to the back-left corner of the deck. Look up at the catwalk above, and you'll see a dead Gear hanging off. Shoot the body; it'll drop his tags. With the tags in hand, make your way to the stairs on the right that lead up to the catwalk. Go through the door at the end of the catwalk, and you'll trigger another cutscene.
Now, turn around and head back the way you came. Before you go back down the stairs, use your height advantage to clear out any Lambent in the area below. Once you're back on the deck, head back towards the lifts, clearing enemies as you go. When the area is clear, a COG soldier will raise the lift for you. Use it to cross to the other side of the deck. Once you're across, you'll find yourself back where you first encountered the Drudge. Head back down the stairs to where Nash met his unfortunate end.
Pick up the extinguisher and put out the fire. These can be a bit finicky, so try aiming a little higher than you think you need to. If it doesn't work, just adjust your aim. You'll run into some more Lambent as you move through the next hall. Hang back and take them out. At the end of the hall, turn right to save Prescott.
- 3Act 1: Chapter 2: Abandon Ship
Head straight down the hall and take a left at the end. Tip over a table to use as cover and start taking out the Lambent from there. Keep moving forward and take a right. Talk to the folks moving the vending machine, and then go through the door on the left.
The next room is pretty open, and you'll have quite a few Lambent directly in front of you. Find some cover and try to pick a couple off, but also keep an eye on the catwalk up above and to your right. The left side of the room is a pretty safe spot and gives you a good angle for flanking. Take out the Drudge and the regular Lambent grubs, then drop down. Follow the path until you reach the first Deck lift.
The Raven pilot will mention needing to raise the lift, and shortly after, you'll be attacked by glowing enemies from the right. Unfortunately, they have a slight height advantage. Try to get up the stairs as quickly as possible to find some decent cover. Once they're dealt with, go past the door they came from and up the stairs to the catwalk. Follow it to the control room to raise the lift.
Exit the control room and head down the stairs to your right. Right after you talk to the next Raven pilot, their chopper gets destroyed, and you'll have to...
- Always aim for the glowing weak spots on Lambent enemies – it's the quickest way to take them down.
- Use cover constantly. The Lambent can put out a lot of fire, and you don't want to get caught in the open.
- Keep an eye out for collectibles. They're often in side rooms or off the main path, so explore a little when you can.
- Don't be afraid to use the environment to your advantage, like tipping tables for cover.
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