Follow our detailed walkthrough for Chapter 1: Anchored in Gears of War 3, including collectible locations, enemy strategies, and key events to help you progress.
Walkthrough
- 1Wake up and find the first collectible paper on the desk behind you.
- 2Head into the hallway and follow the lady to a room on the left.
- 3Hug the left wall and find a collectible on a dinner tray near the cots.
- 4Return to the hall and enter the next door on the right, then the next one which is also open.
- 5Take the collectible on the table in front of Jack.
- 6Return to the hallway, go up the stairs, and around the table to the next flight of stairs.
- 7Take two rights and talk to Anya.
- 8Follow the objective marker to witness Nash's attack.
- 9Clear the polyps, then turn right and go up the stairs.
- 10At the top of the stairs, you'll meet the Drudge. Shoot him in his glowing belly.
- 11Head left, shoot the drudge by the edge, and go up the stairs to your right to activate the dock lift.
- 12After the cutscene with Prescott, proceed through the gardens.
- 13Cross the deck, taking cover and aiming for glowing parts to deal with the lambent.
- 14After clearing the lambent with Raven's help, go to the back left corner of the deck.
- 15Shoot the hanging Gear body on the catwalk above to get his tags.
- 16Head for the stairs up to the catwalk on the right and go through the door at the end.
- 17After the cutscene, turn around and go back the way you came.
- 18Before going down the stairs, use your height advantage to clear the area of lambent.
- 19Return to the deck and head back towards the lifts, clearing enemies.
- 20A COG will raise the lift for you; use it to cross to the other side of the deck.
- 21Cross over and return to where you first met the drudge.
- 22Go back down the stairs to where Nash was.
- 23Pick up the extinguisher and put out the fire, aiming slightly higher than you think necessary.
- 24As you cross the next hall, take out the lambent enemies.
- 25At the end of the hall, turn right to save Prescott.
Tips
- The Drudge can mutate, but for this encounter, focus fire on his glowing belly.
- When crossing the deck, use cover effectively against the lambent and aim for their glowing weak spots.
- The extinguisher can be finicky; adjust your aim if the fire doesn't immediately go out.
- Progress to the next chapter.
- Collectibles found: 3 papers, 1 set of tags.
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