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| CHAPTER 2 \ (3)
Gears of War 3

| CHAPTER 2 \ (3)

Follow our detailed walkthrough for Chapter 1: Anchored in Gears of War 3, including collectible locations, enemy strategies, and key events to help you progress.

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Follow our detailed walkthrough for Chapter 1: Anchored in Gears of War 3, including collectible locations, enemy strategies, and key events to help you progress.

Walkthrough
  1. 1
    Wake up and find the first collectible paper on the desk behind you.
  2. 2
    Head into the hallway and follow the lady to a room on the left.
  3. 3
    Hug the left wall and find a collectible on a dinner tray near the cots.
  4. 4
    Return to the hall and enter the next door on the right, then the next one which is also open.
  5. 5
    Take the collectible on the table in front of Jack.
  6. 6
    Return to the hallway, go up the stairs, and around the table to the next flight of stairs.
  7. 7
    Take two rights and talk to Anya.
  8. 8
    Follow the objective marker to witness Nash's attack.
  9. 9
    Clear the polyps, then turn right and go up the stairs.
  10. 10
    At the top of the stairs, you'll meet the Drudge. Shoot him in his glowing belly.
  11. 11
    Head left, shoot the drudge by the edge, and go up the stairs to your right to activate the dock lift.
  12. 12
    After the cutscene with Prescott, proceed through the gardens.
  13. 13
    Cross the deck, taking cover and aiming for glowing parts to deal with the lambent.
  14. 14
    After clearing the lambent with Raven's help, go to the back left corner of the deck.
  15. 15
    Shoot the hanging Gear body on the catwalk above to get his tags.
  16. 16
    Head for the stairs up to the catwalk on the right and go through the door at the end.
  17. 17
    After the cutscene, turn around and go back the way you came.
  18. 18
    Before going down the stairs, use your height advantage to clear the area of lambent.
  19. 19
    Return to the deck and head back towards the lifts, clearing enemies.
  20. 20
    A COG will raise the lift for you; use it to cross to the other side of the deck.
  21. 21
    Cross over and return to where you first met the drudge.
  22. 22
    Go back down the stairs to where Nash was.
  23. 23
    Pick up the extinguisher and put out the fire, aiming slightly higher than you think necessary.
  24. 24
    As you cross the next hall, take out the lambent enemies.
  25. 25
    At the end of the hall, turn right to save Prescott.
Tips
  • The Drudge can mutate, but for this encounter, focus fire on his glowing belly.
  • When crossing the deck, use cover effectively against the lambent and aim for their glowing weak spots.
  • The extinguisher can be finicky; adjust your aim if the fire doesn't immediately go out.
  • Progress to the next chapter.
  • Collectibles found: 3 papers, 1 set of tags.

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