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Chapter Twenty Six: Battle Before Dawn FOG OF WAR -----------------------------
Fire Emblem Heroes

Chapter Twenty Six: Battle Before Dawn FOG OF WAR -----------------------------

Guide to Chapter Twenty Six: Battle Before Dawn in Fire Emblem Heroes. Learn enemy placements, reinforcements, and strategies to guard Zephiel for 15 turns.

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Guide to Chapter Twenty Six: Battle Before Dawn in Fire Emblem Heroes. Learn enemy placements, reinforcements, and strategies to guard Zephiel for 15 turns.

Objective: Guard Zephiel for 15 turns

New characters: Nino (appears as an ally - recruit quickly with any lord before she kills herself)

Enemies: 2 Archer L13 w/Steel Bow, 2 Fighter L13 w/Steel Axe, Fighter L13 w/Swordslayer, Door Key, Hero L6 w/Steel Sword, 2 Hero L6 w/Silver Sword (one with Lockpick DROPPED), 5 Knight L13 w/Steel Lance (two with Door Keys DROPPED), 7 Mage L13 w/Thunder, 7 Mercenary L13 w/Steel Sword, Monk L13 w/Shine, 2 Thief L13 w/Iron Sword, Lockpick, Bishop L6 w/Shine, Elysian Whip DROPPED

Reinforcements:

  1. Turn 2 south west: + Mage L13 w/Thunder + Fighter L13 w/Steel Axe
  2. Turn 4 stairs: + Shaman L13 w/Flux
  3. Turn 4 south west: + Mage L13 w/Thunder + Monk L13 w/Shine + Shaman L13 w/Flux
  4. Turn 5 south west: + Mercenary L13 w/Steel Sword + Hero L5 w/Steel Sword
  5. Turn 7 south west: + Knight L13 w/Steel Lance + General L5 w/Steel Lance
  6. Turn 8-13 stairs: + Shaman L13 w/Flux
  7. Turn 8-13 south west: + Mage L13 w/Thunder

Boss Data:

  • Maxime - Paladin L6 w/Silver Lance (HP 40, STR 14, SKL 12, SPD 13, DEF 9, RES 15, LUC 5, MOV 8, CON 11)
  • Ursula - Valkyrie L15 w/Bolting, Elfire (HP 36, MAG 18, SKL 19, SPD 22, DEF 12, RES 28, LUC 12, MOV 8, CON 7)

Items: 2 Door Key (kill knights), Lockpick (kill hero), 2 Lockpick (steal from thieves), Door Key (steal from fighter), Elysian Whip (kill bishop), Boots (western room, left chest), Brave Lane (western room, right chest), Rescue (eastern room, left chest), Delphi Shield (eastern room, right chest)

Strategy: A big map and a fog-of-war! Don't worry, it isn't so bad. Your rank should still be 5 except 4 in funds and tactics still. Very soon, your rank will be going up. You get many spoils in this place and your flier will come in handy. Split your party up, high RES characters going left led by your thief and Falcon Knight. To the right, send your unpromoted lords, Oswin and another thief if possible. A healer should be in each party; Pent on the left and the other on the right. Your promoted lord should head left. Down south, Jaffar will be more than capable of handling himself. Nino will be fighting with a monk. Anyway, use the thieves to open the doors left and right. Leading with your Falcon Knight on the left and Oswin on the right proceed south. The Falcon Knight needs to go quickly so the thief doesn't pilfer items. There are many high damaging heroes around, so heal as necessary. Slowly, work your way south on each end. Talk to Nino with Eliwood, Oswin should be moving west and blocking the thief from exiting after he pilfered items. To the west, your Falcon Knight should make sure the thief does not enter the room and then rescue Jaffar. Everyone should follow, but take care, keep strong units in the front. Use your thieves to snatch all the chests. Your Falcon Knight should proceed west, aided by strong magicians and other sturdy units. Ursula is down south on the west side, she will target your weakest units, Your Falcon Knight is strong to magic so she will be fine. Move your promoted lord down south, he/she will be the one to kill Ursula. Basically, move both parties together. Heal as needed, have Nino talk to Jaffar and then rescue Jaffar again. Move your Falcon Knight and Oswin to help out Zephiel. On the west, clear out the enemies there with strong units and quickly dispose of Ursula with your promoted lord, Canas and Pent. This will free up the spaces around for other units with weak RES to attack and gain EXP. To the east, move a reasonably strong unit (maybe your lords?) down south and kill the monk as well as the bishop for the Elysian Whip. By the time this is all done, the chapter ends.

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