Learn the essential combat formulas in Fire Emblem Heroes, including attack speed, hit rate, avoid, damage, criticals, and staff accuracy for strategic gameplay.
Formulas are extremely important in several considerations of the game. This is definitely a worthwhile section to learn and memorise.
- Attack speed
- Weapon Wt. > Con = Speed + (Con - Weapon Weight)
Weapon Wt. < Con = Speed
Weapon Wt. = Con, = Speed - Hit rate
- 2* Skill + 0.5* Luck - Target avoid + weapon hit rate + Bonuses (+5% from S rank in weapon level and 0-25% depending on supports & 1-9% for tactician's bonus)
- Avoid
- 2* attack speed + luck + bonuses (0-25% from supports, 0-40% from different terrain, 1-9% for tactician's bonus and +10% if Set's Litany is in use)
- Damage
- Power + Effective Weapon Might - Target Effective Defence + Bonuses (0-5 Def from supports & +10 if Fillia's Might is in use)
- Effective weapon might
- (Might + Weapon Triangle advantage)*2 if weapon is effective against target
- Effective defence
- Def/Res + Bonuses (0-5 Def supports, 0-2 from terrain & +10 if Nini's Grace is in use)
- Rune Sword/Light Brand damage range 2
- Power/2 rounded up affecting resistance
- Rune Sword/Light Brand damage range 1
- Power affecting resistance
- Critical rate
- Weapon critical + 0.5*skill - target critical evade + bonuses (+5% if S in weapon, +15% for swordmasters/berserkers, 0-25% supports & +10% if Thor's Ire is in use)
- Critical evade
- Luck + Bonuses (0-25% supports, 1-9 from tactician rank)
- Criticals
- deal damage*3 and you can only critical if you hit
- Magic swords
- cannot critical when casting a spell
- Staff accuracy
- 30% + Power*5 + Skill - Enemy staff evade + bonuses (+5% from S rank staff level, 0-25% supports)
- Staff evasion
- Res*5 + Distance from target*2 + bonuses (0-25% supports)
- Effective against weapons
- double their normal might
- Steal
- if a space is free in the thief's inventory and they have greater speed than the enemy (cannot miss)
- Aid
- CON - 1 for unmounted units
20 - CON for mounted females
25 - CON for mounted males - Devil Axe
- {[(RN from 12 to 16) - User's Luck] * 2 / 255} * 100 = % chance of self-injury
NOTE: Supports to defence raise both DEF & RES, as denoted by Effective Defence
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