Learn essential Fire Emblem Heroes game operations, including battle commands, unit interactions, landform actions, menu options, and preparation strategies for a smoother gameplay experience.
This section covers basic operations and useful buttons in Fire Emblem Heroes that are not part of the standard controls.
Useful Buttons:
- START: View overall map mini version.
- SELECT: Toggle the yellow text tutorial on/off.
- R: View more details.
Resets:
- Soft Reset: Press A + B + L + R or A + B + SELECT + START to reset the game.
- Hard Reset: Manually switch the game off and back on using the hardware.
Basic Battle Operations:
- ATTACK: Available when in range of a foe. Select target, confirm battle statistics.
- PLAY/DANCE: Allows a unique class (bard/dancer) unit to act again.
- STAFF: Use healing or spell effects on units.
- STEAL: Thieves can steal items (not weapons) from adjacent opponents if they have at least 2 more speed than the enemy.
- ITEM: Re-equip weapons, use items, and view inventory.
- WAIT: End a unit's turn after actions are completed.
- RIDE/EXIT: Archers/snipers can use or leave a ballista, which offers more power and range but less ammunition.
Unit Interactions:
- RESCUE: Available when adjacent to another unit. The rescuer must have higher aid than the other unit's constitution.
- GIVE: Transfer a rescued comrade to another unit that has enough aid capacity.
- TAKE: The reverse of GIVE, where a vacant unit receives a rescued comrade.
- DROP: The rescuer can drop a rescued unit in an adjacent square.
- TRADE: Exchange items with an adjacent unit.
- MERCH: Exchange items with Merlinus's stock when adjacent to him.
- SUPPORT: Appears between compatible units after a certain number of turns (up to 3 times). Provides special battle bonuses.
- TALK: Available between two units for in-game insights.
Landform Interactions:
- ARMORY: Purchase weapons.
- VENDOR: Purchase magic items.
- INN: (Chapter 16xE only) Talk to Anna.
- ARENA: Units can train and bet money at the risk of survival.
- VISIT: Interact with villages and houses for information or recruitment.
- SEIZE: Use on thrones to complete a chapter.
- CHEST: Open chests with a key or lockpick.
- DOOR: Use on doors.
In-Chapter Menu (Press A on a blank square):
- UNITS: View detailed character information (stats, equipment, personal data, weapon level, supports).
- STATUS: View objective, turn count, funds, leaders, and army unit counts.
- OPTIONS: Adjust animation, text speed, game speed, terrain viewing, unit information display, combat stats detail, objective display, controller settings, subtitles, autocursor, music/sound, and window color. Recommended settings: Animation 2, Text speed Max, Combat Detail, Unit Burst, Game Speed Fast.
- SUSPEND: Save game progress mid-chapter for a quick save.
- END: End the army's turn.
Main Menu Options:
- RESUME CHAPTER: Continue from the exact state of a mid-chapter save.
- RESTART CHAPTER: Restart the entire chapter from the last save point.
Preparation Menu (Available after Chapter 14 Eliwood: False Friends):
- PICK UNITS: Select units for the chapter. Compulsory units are indicated by green flashing names.
- TRADE: Exchange items between units.
- FORTUNE: Pay for chapter hints. Becomes free and shows support compatibility after Nils takes over.
- CHECK MAP: View the starting map, change unit formation, and adjust options.
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