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Inquisition Perks
Dragon Age: Inquisition

Inquisition Perks

Unlock the full potential of your Inquisition with our comprehensive guide to all perks, detailing their effects, requirements, and strategic advantages in Dragon Age: Inquisition.

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Unlock the full potential of your Inquisition with our comprehensive guide to all perks, detailing their effects, requirements, and strategic advantages in Dragon Age: Inquisition.

Inquisition Perks are special abilities that can be unlocked using Inquisition Points earned from War Table missions. These perks offer a variety of benefits, from combat enhancements and increased experience gains to improved crafting and merchant interactions. They are categorized into Forces, Secrets, Connections, and Inquisition, with each perk costing one point to unlock.

Forces

  • Underworld Knowledge: Unlocks new dialogue for criminal activities and grants +50% Experience for each Codex entry unlocked.
  • Massache’s Method: Grants a 5% increase in experience for killing foes.
  • Rider’s Posture: Makes it harder to be knocked off your mount.
  • Antivan-Stitched Saddle: Requires Rider’s Posture. Makes it even harder to be knocked off your mount.
  • Advanced Focus: Increases Focus from 100 to 200.
  • Master Focus: Requires Advanced Focus. Increases Focus from 200 to 300.
  • True Grit: Requires capturing a Keep. Grants a 10% increase to all defenses for the party.
  • More Healing Potions: Adds +4 Potions for the party.
  • Mage Schematics: Provides schematics for robes and staves.
  • Rogue Schematics: Provides schematics for Rogues.
  • Warrior Schematics: Provides schematics for armor.

Secrets

  • Arcane Knowledge: Unlocks new dialogue for the Fade and Arcane, and grants 50% Experience for each Codex entry unlocked.
  • Optimal Cutting: Grants a 10% chance to receive extra herbs when harvesting.
  • Eagle-Eyed: Increases discovery range while searching.
  • Enhanced Studies: Grants +50% experience for each foe studied, applied retroactively.
  • Deft Hands, Fine Tools: Requires 4 points in this category. Allows Rogues to open Masterwork Locks.
  • Forward Scouts: Requires capturing a Keep. Reveals additional Landmarks and Points of Interest.
  • Trainee Herbalists: Grants Tier 1 herbs.
  • Veteran Herbalists: Requires Trainee Herbalists. Grants Tier 2 herbs.
  • Master Herbalists: Requires Veteran Herbalists. Grants Tier 3 herbs.

Connections

  • Nobility Knowledge: Unlocks new dialogue for Nobles and Politics, and grants 50% Experience for each Codex entry unlocked.
  • Sterling Reputation: Earn 10% more gold when selling to merchants.
  • A Favor for a Favor: Grants a 10% discount on all merchants.
  • Elite Clientele: Requires Sterling Reputation and A Favor for a Favor. Shops buy/sell for 15% better prices.
  • The Rare Stocks: Allows purchase of a shipment of rare crafting materials.
  • Exacting Buyers: Requires The Rare Stocks. Allows purchase of a shipment of high-quality crafting materials.
  • Only the Finest: Requires Exacting Buyers. Allows purchase of a shipment of rare, high-quality crafting materials.
  • The Short List: Requires 5 points in this category. Grants access to rare inventory.
  • Friends in High Places: Requires capturing a Keep. Grants messages on sales.

Inquisition

  • History Knowledge: Unlocks new dialogue for History and Chantry, and grants 50% Experience for each Codex entry unlocked.
  • Antivan Tailoring: Increases inventory capacity by 15.
  • Imperial Court Tailoring: Requires Antivan Tailoring. Increases inventory capacity by 15.
  • Tempered Glass Flasks: Adds one potion slot for all party members.
  • Exclusive Training: Requires 4 points in this category. Grants 1 Ability.

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