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Judgment
Dragon Age: Inquisition

Judgment

Navigate the Judgment choices in Dragon Age: Inquisition. Learn the consequences of your decisions regarding Alexius, Avaar Tribesman, and Knight-Captain Denam for companion approval and quest outcomes.

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Navigate the Judgment choices in Dragon Age: Inquisition. Learn the consequences of your decisions regarding Alexius, Avaar Tribesman, and Knight-Captain Denam for companion approval and quest outcomes.

Alright, let's talk about the Judgment section in Dragon Age: Inquisition. This isn't a traditional quest with a map and enemies, but rather a series of crucial dialogue choices you'll face that have a big impact on your companions' approval and can even unlock new operations. Think of it as a trial where your words are your weapon.

You'll encounter these Judgment scenarios at different points, often after dealing with significant characters. The key is to understand what each choice means for your crew and the wider game.

Alexius

When you finally confront Alexius, you'll have a few ways to deal with him. Your choices here will affect your companions, especially those with strong opinions about mages and the Venatori.

  • Make him harmless. A tranquil: This is a more merciful option, but might not sit well with everyone.
  • I’m executing him myself: A harsh but decisive action.
  • Imprison him: A middle-ground approach, keeping him contained but alive.
  • I want him researching magic: This uses his knowledge for your benefit, but carries its own risks.
  • He’ll serve Redcliffe’s mages: Similar to the above, but with a specific focus on Redcliffe.

Each of these will shift your companions' approval. Keep an eye on who likes what you do!

Avaar Tribesman

After completing The Lost Souls, you'll have to judge an Avaar tribesman. This is another moment where your decisions matter for companion approval.

  • Drive them out of my lands: A firm stance on territorial control. Result: Solas -1, Iron Bull -1, Sera +1, Cole -5
  • Is it called a… “gibbet”?: This implies a harsh punishment. Result: Solas -1, Iron Bull -1, Cole -1
  • Arm and exile him to Tevinter: A more complex outcome, sending him away but with means. Reward: Dorian +1, Iron Bull +3, Blackwall +1, Sera +1, Cole +1, Vivienne +1, Judgment: Movran’s Arrived! Operation Available, Gain Agent

Knight-Captain Denam

Dealing with Knight-Captain Denam presents several options, some of which require specific perks.

  • Traditionally he’s exiled (Requires Perk): A standard, lawful approach. Result: Cassandra +5, Iron Bull +5, Blackwall +1, Sera +1, Cole +1
  • He dies for this: A lethal consequence for his actions. Result: Solas +1, Cassandra +1, Iron Bull +5, Sera +5, Cole +5
  • Question and then jail him: A more investigative and less final option. Result: Solas +1, Iron Bull +1
  • Let the templars judge him: Handing the decision over to another authority. Result: Cassandra +1, Iron Bull +5, Blackwall +1, Sera +1, Cole +5, Vivienne +1

Remember, these choices aren't just about the immediate outcome; they shape how your companions perceive you and can influence future events. Pay attention to the results and choose wisely!

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