Learn about humanoid enemies in dragon age inquisition, including Archers, Bruisers, Foot Soldiers, Guardsmen, Mages, Prowlers, and Spellbinders.
This section of the dragon age inquisition bestiary details the various humanoid enemies you will encounter throughout your journey. Understanding their strengths, weaknesses, and attack patterns is crucial for survival.
Archers
Archers deal significant ranged damage over time and should be prioritized. They are less effective in melee combat and fall easily once engaged up close.
- Location: All
- Level Range: 4-30
- Health Modifier: 0.75
- Armor: Low
- Resistances: None
- Vulnerabilities: None
- Immunities: None
Bruisers
Bruisers utilize Guard and wield large two-handed weapons. Timing your defense is key, and abilities like Shield Bash are effective at quickly breaking their Guard to focus on their high Health.
- Location: All
- Level Range: 8-30
- Health Modifier: 1.75
- Armor: Very High
- Resistances: None
- Vulnerabilities: Electricity
- Immunities: Physical Effects. Fear/Paralyze/Freeze/Taunt/Snare on Enrage
Foot Soldiers
Foot Soldiers are the most basic enemy type. They often attack in numbers but have average Health and damage. Crowd control abilities like Fear, Sleep, or Freeze are useful, but they are also easily managed with Taunt.
- Location: All
- Level Range: 4-30
- Health Modifier: 1
- Armor: Average
- Resistances: None
- Vulnerabilities: None
- Immunities: None
Guardsmen
Guardsmen's shields block attacks from the front, making flanking or spells that hit directly on top of them essential. A Warrior can Taunt a Guardsman and turn it away from the group for easier flanking and damage.
- Location: All
- Level Range: 4-30
- Health Modifier: 1.25
- Armor: High
- Resistances: None
- Vulnerabilities: Electricity
- Immunities: None
Mages
Mages specialize in powerful ranged spells. Engage them in close combat as they have low Armor and Health, but be wary of Glyphs on the ground. A Warrior with Grappling Chain is particularly effective against Mages.
- Location: All
- Level Range: 8-30
- Health Modifier: 1
- Armor: High
- Resistances: Fire Mage - Fire, Ice Mage - Cold, Lighting Mage - Electricity
- Vulnerabilities: None
- Immunities: Fire Mage - Fear/Burn, Ice Mage - Freeze/Chill, Lightning Mage - Paralyze/Shocked
Prowlers
Prowlers are dual-wielding rogues with Stealth capabilities. They can quickly attack your back ranks and then disappear. Freezing them in place and then shattering them is an effective strategy.
- Location: All
- Level Range: 4-30
- Health Modifier: 1
- Armor: Average
- Resistances: None
- Vulnerabilities: None
- Immunities: Fear/Sleep/Snare
Spellbinders
Spellbinders are similar to Mages but focus on buffing allies with spells like Barrier. They can also teleport. Locking them down with Paralyze or Freeze, depending on their resistances, is recommended.
- Location: All
- Level Range: 4-30
- Health Modifier: 1
- Armor: Average
- Resistances: Fire Spellbinder - Fire, Ice Spellbinder - Cold, Lighting Spellbinder - Electricity
- Vulnerabilities: None
- Immunities: Fire Spellbinder - Fear/Burn, Ice Spellbinder - Freeze/Chill, Lightning Spellbinder - Paralyze/Shocked
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