Learn how to defeat the various types of Red Templars in Dragon Age: Inquisition, including Behemoths, Horrors, Archers, Foot Soldiers, Guardsmen, Knights, and Shadows. Get tips on their weaknesses and resistances.
Alright, let's talk about the Red Templars in Dragon Age: Inquisition. These guys are a serious pain, especially when they're all juiced up on Red Lyrium. Think of them as the Templars you know, but way more dangerous and with a nasty lyrium addiction. We'll go through the different types you'll run into so you know what you're up against.
First up, the big boys: the Behemoths. These aren't just regular monsters; they look like they're made of pure Red Lyrium. You'll often find them fighting alongside regular Red Templars, so be ready for a tough fight. They're tough cookies with very high armor and a 1.5x health modifier, making them damage sponges. They resist fire, which is pretty common for lyrium-infused enemies, but thankfully, they're vulnerable to cold. Just don't expect to freeze them with anything that affects physical effects, fear, paralyze, sleep, or weakens them – they're immune to all that.
| Info | Description |
| Location | Many |
| Level Range | 12-30 |
| Health Modifier | 1.5 |
| Armor | Very High |
| Resistances | Fire |
| Vulnerabilities | Cold |
| Immunities | Physical Effects/Fear/Paralyze/Sleep/Weaken/Burning |
Then you've got the Horrors. These poor souls were once Red Templars, but the Red Lyrium twisted them into something like an Abomination. You'll spot them by the huge spikes of Red Lyrium bursting from their backs. They've actually learned to control this lyrium a bit, letting them shoot spikes from a distance. If you get too close, they'll put up a barrier that deals spirit damage to anyone nearby. They're weak against spirit damage, which is great because they resist electricity. Fun fact: Red Templar Knights can turn other Red Templars into these by messing with their Red Lyrium levels.
| Info | Description |
| Location | Many |
| Level Range | 4-30 |
| Health Modifier | 1 |
| Armor | High |
| Resistances | Electricity |
| Vulnerabilities | Spirit |
| Immunities | Shock. Fear/Paralyze/Freeze/Sleep when enraged. |
Red Templar Archers are pretty straightforward. Just treat them like any other archer you've encountered. Keep an eye out for them, but they don't have any special tricks up their sleeves beyond what you'd expect from a ranged attacker.
| Info | Description |
| Location | Many |
| Level Range | 4-30 |
| Health Modifier | 0.75 |
| Armor | Low |
| Resistances | None |
| Vulnerabilities | None |
| Immunities | None |
The Red Templar Foot Soldier is your basic grunt. They fight like any other Foot Soldier, so use the same tactics you've been employing. Nothing too fancy here, just your standard enemy fodder.
| Info | Description |
| Location | Many |
| Level Range | 4-30 |
| Health Modifier | 1 |
| Armor | Average |
| Resistances | None |
| Vulnerabilities | None |
| Immunities | None |
Next up is the Red Templar Guardsman. These guys are all about defense, wielding shields to block most attacks. They're basically like regular Guardsmen, so deal with them as you normally would. They have high armor, but they're vulnerable to electricity, so if you have lightning-based attacks or abilities, now's the time to use them.
| Info | Description |
| Location | Many |
| Level Range | 8-30 |
| Health Modifier | 1.25 |
| Armor | High |
| Resistances | None |
| Vulnerabilities | Electricity |
| Immunities | None |
The Red Templar Knight is a real bruiser. They're huge, hit hard, and have massive armor, just like their non-lyrium-addicted counterparts. The best way to take them down is to freeze them in place and then shatter them. This usually means using cold attacks to immobilize them, followed by a heavy hit to break their defenses.
| Info | Description |
| Location | Many |
| Level Range | 8-30 |
| Health Modifier | 1.25 |
| Armor | Very High |
| Resistances | Cold |
| Vulnerabilities | Fire |
| Immunities | Physical Effect/Paralyze/Freeze/Chill |
Finally, we have the Shadows. These guys are a bit more elusive. They don't have any listed resistances or vulnerabilities, and they're immune to crowd control like fear, freeze, sleep, and snare. Just keep your eyes peeled and try to pin them down with your attacks. They have average armor and a slightly higher health modifier than foot soldiers.
| Info | Description |
| Location | Many |
| Level Range | 12-30 |
| Health Modifier | 1.2 |
| Armor | Average |
| Resistances | None |
| Vulnerabilities | None |
| Immunities | Fear/Freeze/Sleep/Snare |
So, that's the rundown on the Red Templars. They're a tough bunch, but knowing their strengths and weaknesses will make a huge difference. Keep an eye on those Behemoths and Horrors, and don't underestimate the Knights!
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