Don't miss a single side quest in Dragon Age II! This guide covers all optional missions, including the 'Find and Deliver' series and 'The Conspirators'.
Alright, let's talk about the extra stuff you can do in Dragon Age II, beyond the main story. These are your 'Additional Side Quests', and they're a great way to earn some extra XP, gold, and maybe even learn a bit more about Kirkwall and its inhabitants. We'll break them down so you don't miss anything!
First up, we have the 'Find and Deliver' series. There are 13 of these quests in total, and they all involve finding a lost item and returning it to its owner. The table below gives you a quick rundown of the quest name and where you can find the item. Don't worry too much about the exact locations just yet, as the main walkthrough section will have more details.
| Side-Quest | Item Location |
| Bottled Scar 5:34 Exalted | Viscount’s Keep - Northwest Office |
| Locks of the Golden Fool | The Chantry (Day) - Table on the Northern End. |
| Remains of the Outlaw “Bearded Beast’ | The Bone Pit - Just South of the Entrance. |
| Shawl of Dalesdottir | The Hanged Man - In a chest south of Varric’s room. |
| Map of Occupied Kirkwall | Dalish Camp - In a crate near Master Ilen. |
| Eustice’s Pommel | The Bone Pit - Halfway down the winding tunnels. |
| Grimoire of the Apprentice | Sanctuary - Near the exit area. |
| Redblossom Special | The Wounded Coast - Red crate in southernmost area. |
| Remains of Sister Plinth | Darktown - Near Danzig in the Abandoned Mines area. |
| Remains of the Outlaw “Half-Braid” Silsam | Disused Passage (Docks) - Southernmost area |
| The Seal of House Talwain | Sundermount Caverns - Crate south of the mountain graveyard exit. |
| Caste Treatise and House Accounting | Dead Man’s Pass - Crate past Javaris’ Camp. |
| The Paragon’s Toe | The Blooming Rose - Crate in northeast room. |
Then there's 'The Conspirators' quest. To get this one going, you'll need to have successfully defended Kirkwall. Keep an eye out for this one as you progress through Act I; it's a good one to tackle for some extra rewards.
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