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Additional Side Quests
Dragon Age II

Additional Side Quests

Don't miss a single side quest in Dragon Age II! This guide covers all optional missions, including the 'Find and Deliver' series and 'The Conspirators'.

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Don't miss a single side quest in Dragon Age II! This guide covers all optional missions, including the 'Find and Deliver' series and 'The Conspirators'.

Alright, let's talk about the extra stuff you can do in Dragon Age II, beyond the main story. These are your 'Additional Side Quests', and they're a great way to earn some extra XP, gold, and maybe even learn a bit more about Kirkwall and its inhabitants. We'll break them down so you don't miss anything!

First up, we have the 'Find and Deliver' series. There are 13 of these quests in total, and they all involve finding a lost item and returning it to its owner. The table below gives you a quick rundown of the quest name and where you can find the item. Don't worry too much about the exact locations just yet, as the main walkthrough section will have more details.

Side-QuestItem Location
Bottled Scar 5:34 ExaltedViscount’s Keep - Northwest Office
Locks of the Golden FoolThe Chantry (Day) - Table on the Northern End.
Remains of the Outlaw “Bearded Beast’The Bone Pit - Just South of the Entrance.
Shawl of DalesdottirThe Hanged Man - In a chest south of Varric’s room.
Map of Occupied KirkwallDalish Camp - In a crate near Master Ilen.
Eustice’s PommelThe Bone Pit - Halfway down the winding tunnels.
Grimoire of the ApprenticeSanctuary - Near the exit area.
Redblossom SpecialThe Wounded Coast - Red crate in southernmost area.
Remains of Sister PlinthDarktown - Near Danzig in the Abandoned Mines area.
Remains of the Outlaw “Half-Braid” SilsamDisused Passage (Docks) - Southernmost area
The Seal of House TalwainSundermount Caverns - Crate south of the mountain graveyard exit.
Caste Treatise and House AccountingDead Man’s Pass - Crate past Javaris’ Camp.
The Paragon’s ToeThe Blooming Rose - Crate in northeast room.

Then there's 'The Conspirators' quest. To get this one going, you'll need to have successfully defended Kirkwall. Keep an eye out for this one as you progress through Act I; it's a good one to tackle for some extra rewards.

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