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4. Weapons
Doom

4. Weapons

Explore all weapons in Doom, from the Fist to the Plasma Gun. Learn their locations, ammo, and best uses.

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Explore all weapons in Doom, from the Fist to the Plasma Gun. Learn their locations, ammo, and best uses.

Fist

This is your default weapon and can be used at any time. It is a weak close-combat attack, best reserved for desperate situations. Its power can be significantly increased by a Berserk power-up, making it 10 times stronger and capable of defeating weak enemies in one hit. To use your Fist, press 1. You cannot access your Fist after picking up the Chainsaw, unless a Berserk is active, in which case pressing 1 alternates between the Chainsaw and Fist.

Chainsaw

The Chainsaw is a close-combat weapon that replaces your Fist (pressing 1 now selects the Chainsaw). It is highly effective against Demons, Spectres, and Cacodemons, capable of stunning them. It has unlimited fuel. First found in Level 2: Plant for Ultimate Doom levels and Level 31: Entryway for Doom II levels.

Pistol

You start with the Pistol and can use it at all times. It is effective only against extremely weak enemies like Zombiemen, Shotgun Guys, and Imps. The Pistol holds up to 200 bullets, or 400 with a Backpack. It's useful for conserving ammo for other weapons or for shooting gun-triggered switches. To maximize accuracy, tap the fire button instead of holding it down.

Shotgun

The Shotgun is a solid weapon, useful until you acquire the Super Shotgun. It excels at taking out individual weak enemies like Zombiemen, Shotgun Guys, Imps, and Heavy Weapon Dudes. It is also better than the Super Shotgun for long-distance engagements and sniping. The Shotgun uses Shells, firing 7 pellets per shell. It holds a maximum of 50 Shells, or 100 with a Backpack. First found in Level 1: Hangar (Ultimate Doom) and Level 31: Entryway (Doom II).

Super Shotgun

The Super Shotgun is a powerful primary weapon that fires 2 shells, dealing significantly more damage than the standard Shotgun due to firing 20 pellets per shot. Its main drawbacks are longer reload times and ineffectiveness at long range. It is effective against most enemies, excluding the Cyberdemon and Spider Mastermind. It holds 50 Shells, or 100 with a Backpack. Found in Level 57: The Marshes (Ultimate Doom) and Level 32: Underhalls (Doom II).

Chaingun

While often overshadowed by other weapons, the Chaingun is useful for clearing large groups of weak enemies like Zombiemen, Shotgun Guys, and Imps, and can often stun Demons, Spectres, and Cacodemons. It is less effective against groups of stronger enemies due to ammo limitations and their durability. It is also good for long-distance sniping. It uses bullets, the same ammo as the Pistol. To use it effectively, tap the fire button to maintain accuracy. First found in Level 1: Hangar (if Heavy Weapon Dude is present on Ultra Violence), otherwise Level 2: Plant. In Doom II, it's in Level 33: The Gantlet.

Rocket Launcher

This is one of the two high-powered weapons, capable of immense damage and quickly clearing groups of enemies. One rocket can destroy a large group of weak enemies. You can hold up to 50 rockets, or 100 with a Backpack. Maintain distance when using it to avoid splash damage. It has no reload or recoil between shots, allowing for rapid firing. First found in Level 3: Toxin Refinery (Ultimate Doom) and Level 31: Entryway (Doom II).

Plasma Gun

The Plasma Gun fires plasma projectiles rapidly and can kill almost any enemy (except the Spider Mastermind or Cyberdemon) in seconds. It is effective against both individual enemies and groups, and its fast rate of fire can stun many enemies. It holds 300 cells, or 600 with a Backpack. It is recommended to save plasma cells for the BFG.

Tips
  • When using the Fist, punch, retreat, and attack again when safe.
  • Tap the Pistol's fire button for better accuracy.
  • Tap the Chaingun's fire button to keep bullets centered.
  • Keep your distance when using the Rocket Launcher to avoid splash damage.

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