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Traits (30)
Core Keeper

Traits (30)

Learn about Core Keeper traits, including the powerful 'walking tank' or 'one man army' creature, its cost, and how to acquire it.

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Learn about Core Keeper traits, including the powerful 'walking tank' or 'one man army' creature, its cost, and how to acquire it.

The final boss of the game, appearing at level 10 in the last single-player level, is a formidable creature dubbed the walking tank or the one man army. This avatar possesses physical strength equal to the Horned Reaper and can take out small armies single-handedly. With a nearly endless supply of health, it is capable of slaying entire groups of your creatures if you don't manage it carefully. It also has access to the Protect and Heal abilities, making it even harder to defeat.

To acquire this powerful creature, you must first imprison it. This requires casting the "Heal" spell approximately thirty to forty times at its highest level to completely heal the adversary. After healing, place it in the Torture room and wait. Eventually, it will change sides and join you.

Tips
  • The walking tank may cost nearly 5000 gold per payday, but its power is worth an entire army.
  • This creature is an excellent trainer and a good researcher.
  • It is unmatched in combat against any creature and has the ability to take out small armies single-handedly.
  • Be aware that this creature cannot scavenge, and while it does cost money, no Avatars are attracted to it.
  • You have almost nothing to fear except boulder traps when this creature is on your side.

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