Unlock the secrets of Core Keeper's Traits! Learn how Warlocks research, fight, and manage their unique behaviors to dominate your dungeon.
Alright, let's talk about Traits in Core Keeper, specifically focusing on the Warlock. These guys are super important early on for research, but they've got some quirks you'll need to manage. Think of them as your go-to researchers when you're just starting out, but be ready for them to get a bit… opinionated as they level up.
Warlock Traits & Behaviors:
- Great researchers and scavengers: They're your best bet for getting research done quickly in the early game.
- Cannot Manufacture: Don't expect them to craft items for you.
- Arrogant and easily annoyed: This is where things get interesting. They don't like sharing their space, especially the Library.
- Gain experience from sleeping near treasure: A little bonus for keeping your Warlocks happy and near your loot.
- Level 2+ Warlocks drive others from the Library: Once a Warlock hits level 2, they'll start using their Fireball attack to clear out anyone else in the Library, even if they're just passing through. This can be annoying, especially if they blast a Horned Reaper and make it angry!
- Large groups can incite revolts: Too many unhappy Warlocks together can spread discontent throughout your dungeon.
Managing Your Warlocks:
When a Warlock gets upset, you've got a couple of options. You can try having them 'walk around the Temple fountain' (which I assume means keeping them in a specific area or perhaps a Temple structure if you build one) or just give them some gold. The amount doesn't seem to matter, so a small handout should do the trick.
Warlocks in Combat and Research:
Beyond research, high-level Warlocks are actually some of your best long-range fighters. While heroes like Witches, Wizards, and Fairies might have similar attacks and be easier to manage, they're often harder to get. So, Warlocks are a solid choice. After you hit level six, you might not even need to train them further. Honestly, Wind and Sight aren't that great, but Word-of-Power (level 10) can be pretty potent for close-to-mid range combat.
Late Game Warlock Conflicts:
In the later stages of the game, Warlocks can sometimes clash with Vampires. If this happens, a common tactic is to take out the Warlocks one by one, perhaps in the graveyard, so you can get Vampires from their 'left-overs' (implying a potential spawn or drop). This usually resolves the Warlock-Vampire tension, but it's not always the perfect solution for every situation.
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