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Secrets (11)
Core Keeper

Secrets (11)

Discover the locations and challenges of all 11 secrets in Core Keeper. Learn about enemy placements, traps, and strategic defenses for this difficult map.

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Discover the locations and challenges of all 11 secrets in Core Keeper. Learn about enemy placements, traps, and strategic defenses for this difficult map.

This guide details the 11 secrets hidden within a challenging Core Keeper map, focusing on enemy encounters, special rooms, and defensive strategies.

Neutral Rooms: Treasure Room, 2x Prison

Neutral Creatures: 5x Skeleton (Level 4), 2x Samurai (Level 7), 1x Horned Reaper (Level 4)

Dungeon Specials: Reveal Map, 2x Increase Level, Fortify Walls, Steal Hero

Map Key:

G: Gold, P: Portal, H: Heart, +: Increase Level, x: Door, s: Skeleton (Level 4), A: 2x Samurai (Level 7) & Prison, R: Horned Reaper (Level 4) & Prison, S: Scavenger Room, g: Graveyard

Secret Locations & Encounters:

  1. 1x Dwarf (Level 3)
  2. 2x Dwarf (Level 3)
  3. 2x Fairy (Level 8) + 2x Archer (Level 7), 2x Witch (Level 7) - Trigger on proximity
  4. 3x Barbarian (Level 4), 1x Barbarian (Level 5), Word of Power crate & Treasure Room
  5. 4x Fairy (Level 8), 1x Monk (Level 4), Boulder trap, "Fortify Walls" + 4x Archer (Level 7) - Trigger on proximity
  6. 2x Fairy (Level 9)
  7. 2x Horned Reaper (Level 4)
  8. 4x Fairy (Level 5) + 5x Giant (Level 8) + 1x Thief (Level 3), 3x Barbarian (Level 3) + 2x Witch (Level 3), 4x Dwarf (Levels 3 & 4) - All re-triggered on proximity until 2000 seconds have passed
  9. 8x Dwarf (Level 5), "Steal Hero"
  10. 1x Giant (Level 10), "Reveal Map"
  11. 2x Thief (Level 5)
  12. 8x Barbarian (Level 10) - Trigger after 1500 seconds + 8x Monk (Level 8) - Trigger after 2250 seconds + Tunnel (Level 1), 2x Giant (Level 10), 4x Barbarian (Level 9) - Trigger on post(2)*

Hero Door Encounters:

  • -1: Tunnel (Level 1), 2x Archer (Level 2), 2x Thief (Level 2) - Trigger after 400s; Tunnel (Level 1), 2x Witch (Level 3), 4x Dwarf (Levels 3 & 4) - Trigger after 950s; Tunnel (Level 1), 4x Archer (Level 5) - Trigger after 1500s; Tunnel (Level 1), 4x Archer (Level 5) - Trigger after 2050s; 2x Archer (Level 7), 2x Witch (Level 7) - Trigger on proximity; 5x Giant (Level 8) - Trigger on post(1)*
  • -2: Tunnel (Level 1), 2x Archer (Level 2), 4x Dwarf (Level 2) - Trigger after 550s; Tunnel (Level 1), 4x Fairy (Level 4) - Trigger after 1100s; Tunnel (Level 1), 4x Archer (Level 7) - Trigger after 1900s; Tunnel (Level 1), 1x Thief (Level 3), 3x Barbarian (Level 3) - Trigger after 2250s; Tunnel (Level 1), 2x Witch (Level 3), 4x Dwarf (Levels 3 & 4) - Trigger after 2250s; 4x Archer (Level 5) - Trigger on proximity; 1x Witch (Level 10), 5x Samurai (Level 9) - Trigger on post(2)*
  • -3: Tunnel (Level 1), 1x Thief (Level 3), 3x Barbarian (Level 3) - Trigger after 800s; Tunnel (Level 1), 4x Thief (Level 4), 2x Wizard (Level 5) - Trigger after 1350s; Tunnel (Level 1), 2x Archer (Level 6), 2x Wizard (Level 7) - Trigger after 1750s; Tunnel (Level 1), 2x Witch (Level 3), 4x Dwarf (Levels 3 & 4) - Trigger after 2450s; Tunnel (Level 1), 4x Fairy (Level 4) - Trigger after 2450s; 2x Archer (Level 6), 2x Wizard (Level 7) - Trigger on proximity; 5x Giant (Level 8) - Trigger on post(1)*; Tunnel (Level 1), 2x Giant (Level 10), 4x Barbarian (Level 9) - Trigger on post(2)*; 1x Witch (Level 10), 5x Samurai (Level 9) - Trigger on post(2)*
  • -4: 2x Archer (Level 6), 2x Wizard (Level 7) - Trigger on proximity; 5x Giant (Level 8) - Trigger on post(1)*; 4x Archer (Level 5) - Trigger on post(1)*; 4x Thief (Level 4), 2x Wizard (Level 5) - Trigger on proximity^
  • -5: 5x Giant (Level 8) - Trigger on proximity; 2x Giant (Level 5), 2x Samurai (Level 5) - Trigger on proximity^
  • -6: 5x Giant (Level 8) - Trigger on post(3)*; 2x Archer (Level 7), 2x Witch (Level 7) - Trigger on post(3)*; 2x Archer (Level 6), 2x Wizard (Level 7) - Trigger on post(3)*; 3x Barbarian (Level 9), 1x Knight (Level 10) - Trigger on post(3)*

^ These two encounters will continuously spawn heroes every 275 seconds, or until the maximum number of heroes are on the map.

* post(x) conditions:

  • post(1): 3000 seconds have passed & no living heroes on the map
  • post(2): 3025 seconds have passed & no living heroes on the map
  • post(3): 3038 seconds have passed & no living heroes on the map

Note: Effectively, these groups appear each time the members of the previous drop have been killed.

Map Overview:

This is considered the hardest official Dungeon Keeper level. It resembles Mirthshire or Hearth but is more intense. The entire map focuses on defending against continuous invasions from multiple directions for about an hour. Unlike other maps, heroes here show no mercy. Fortifying relevant sections is crucial to prevent hero entry and the formation of a super party. Boulder/Lava traps are not available for easy hero prevention.

Initially, you can use standard tactics and allow early hero waves. However, a powerful group of Barbarians & Monks will spawn at point '12', far stronger than your creatures. Success hinges on spending the first 10 minutes solely on digging and fortification.

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