Core Keeper creature pool details: Max 20 creatures (5). See which rooms and spells attract Fly, Beetle, Spider, Warlock, Dragon, Orc, Bile Demon, Dark Mistress, Vampire, and Tentacle.
Creature Pool:
- Fly: Attracted by Treasure room, Possess spell.
- Beetle: Attracted by Lair, Create Imp spell.
- Spider: Attracted by Hatchery, Speed spell.
- Warlock: Attracted by Training Room, Cave-in trap.
- Dragon: Attracted by Library, Word of Power spell.
- Orc: Attracted by Bridge (available after claimed), Call-to-Arms spell.
- Bile Demon: Attracted by Guard post, Lightning spell.
- Dark Mistress: Attracted by Workshop, Invisibility spell.
- Vampire: Attracted by Barracks, Protect spell.
- Tentacle: Attracted by Torture room, Lightning spell.
- Hell hounds: Available from the creature pool but cannot be attracted due to the absence of a specific room on the map.
Additional Rooms for Attraction:
- Prison/Bridge (available after claimed)
- Temple
- Graveyard
- Bridge (1)
- Torture room
- Temple
- Graveyard
- Specific Room (2)
Additional Spells for Attraction:
- Possess
- Create Imp
- Speed
- Cave-in
- Word of Power
- Call-to-Arms
- Lightning
- Invisibility
- Protect
Additional Traps/Doors for Attraction:
- Alarm
- Poisonous gas
- Lightning
- Boulder
- Cave-in
- Word of Power
- Steel door
- Magic door
Tips
- The Prison/Bridge room is only available after it has been claimed.
- Hell hounds cannot be attracted to your base because the necessary room is not present on the map.
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