Detailed guide for Pladitz in Core Keeper, covering its mechanics, creatures, heroes, rooms, spells, traps, doors, and strategies for effective dungeon management and combat.
This section of the guide covers the game mechanics, creatures, heroes, rooms, spells, traps, doors, and strategies within Core Keeper. It aims to provide a comprehensive overview for players looking to understand and master the game's various elements.
Mechanics Covered:
- The Lord of the Land
- Enemy Keepers
- Terrain Types
- Dungeon Specials
- Minion Happiness / Anger
- Creature Pool
Creatures:
- Imp
- Fly
- Beetle
- Demon Spawn
- Warlock
- Skeleton
- Spider
- Troll
- Bile Demon
- Dark Mistress
- Ghost
- Orc
- Hell Hound
- Dragon
- Vampire
- Tentacle
- Horned Reaper
Heroes:
- Tunneller Dwarf
- Mountain Dwarf
- Thief
- Archer
- Barbarian
- Fairy
- Wizard
- Giant
- Monk
- Samurai
- Priestess
- Knight
- Avatar
Rooms:
- Dungeon Heart
- Portal
- Treasure Room
- Lair
- Hatchery
- Training Room
- Library
- Bridge
- Guard Post
- Workshop
- Barracks
- Prison
- Torture Chamber
- Temple
- Graveyard
- Scavenger Room
Spells:
- Possess Creature
- Create Imp
- Sight of Evil
- Speed Monster
- Must Obey
- Call to Arms
- Conceal Monster
- Hold Audience
- Cave In
- Heal
- Lightning Strike
- Protect Monster
- Chicken
- Disease
- Armageddon
- Destroy Walls
Traps:
- Alarm Trap
- Poison Gas Trap
- Lightning Trap
- Lava Trap
- Boulder Trap
- Word of Power Trap
Doors:
- Wooden Door
- Braced Door
- Iron Door
- Magic Door
Strategies:
- Stacking gold piles
- Manufacturer's economy
- Stealth claiming
- Liquid walling
- Imp cost reduction
- Infinite vampire purchasing
- Imp disease
- Heart sniping
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