Learn how to effectively use the Prison in Core Keeper! Discover its costs, research value, creature interactions, and how to manage imprisoned heroes and your own creatures.
Alright, let's talk about the Prison room in Core Keeper. This is where you'll be keeping all sorts of nasty creatures and unfortunate heroes you manage to capture. It's a pretty straightforward room to build, costing 225 gold per tile, and it's worth a hefty 20,000 research points when you're done with it. You can access it quickly using the shortcut key 'Shift + P'.
The main purpose of the Prison is to hold creatures. You can imprison heroes by selecting the 'Imprison' option from the '?' menu in the left pane. This is super useful for keeping troublesome heroes out of your hair. You can also stick your own creatures in here if they're causing trouble or you just need them out of the way, preventing them from going to the Hatchery or being scavenged by enemies. While they're in there, they'll start moaning and slowly lose health over time, which is kinda grim but useful!
Things get interesting with how other creatures interact with your Prison. Spiders, for instance, love to taunt prisoners by freezing them. Plus, if a humanoid creature dies in your dungeon, there's a chance a Skeleton might rise from its remains – pretty neat! Just a heads-up, if a creature was carrying any gold, it'll be dropped when they die. Also, be careful not to overcrowd your Prisons; too many creatures can lead to an outbreak, and you don't want prisoners escaping!
You can even have some fun by feeding your prisoners. Drop a chicken into the Prison and watch the inhabitants fight over it. If your Imps drag heroes or hostile creatures to the Prison, you can use your Keeper hand to pick them up and move them. Typically, you'll want to move them to the Torture room next, but the Prison is the first step in subduing them.
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